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1
votes
Fixed

"OnDisable" and "OnDestroy" do not occur for custom editor windows when ...

Window management

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Mar 26, 2014

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Version/s: 4.5.0b5

To reproduce:1. Open attached project. It generates two text files when a custom editor window is closed2. Open Window > Test3. C... Read more

0
votes
Fixed

Crash on Leap::Controller::~Controller

Input

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Mar 26, 2014

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Version/s: 4.3.4f1

Steps to reproduce:1. Open the project and a scene "asasa"2. Run the scene 2 times. On second run it crashes.Note: Script "msvjga" i... Read more

0
votes
Fixed

Blackscreen in standalone build when using Screen.SetResolution() and s...

Deployment Management

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Mar 26, 2014

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Version/s: 4.6.0b5

Steps to reproduce : - import the project attached- open the "Test" scene- build and run it and the standalone build will have a bla... Read more

4
votes
Fixed

The animation event in Animation View shows (function not supported) nex...

Animation Window

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Mar 26, 2014

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Version/s: 4.3.3f1

Steps to repro:1. Open the project user attached and open a scene called "test"2. Open the animation window3. Add a new animation ev... Read more

0
votes
Fixed

Deferred: New Deferred Rendering Path - shadows lost, lighting changes

Graphics - General

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Mar 26, 2014

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Version/s: 5.0.0a3

To reproduce:1. Open project "reprowithlongnname" (ignore the errors in console)2. Open scene.SponzaSetup_Advanced3. Open player set... Read more

0
votes
Fixed

Deferred: Shader that uses 'exclude_path:forward' broken in new deferred...

Shaders

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Mar 26, 2014

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Version/s: 5.0.0a3

To reproduce:1. Open project "reprowithlongname"2. Open scene.SponzaSetup_Advanced3. Open shader 'BoxProjectedCubemap_Parallax_Steva... Read more

0
votes
Fixed

Cloth no longer supported in Unity 5

Physics

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Mar 26, 2014

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Version/s: 5.0.0a3

To reproduce:1. Create a project in an earlier version2. Create a cloth in scene3. Save scene4. Open the project with Unity 55. Clot... Read more

0
votes
Fixed

Physx crash(es)

Physics

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Mar 26, 2014

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Version/s: 5.0.0a3

To reproduce:1. Download the project from the user's Dropbox folder (the project is lastly opened with 4.5)2. Open it with 5.0a1/a2/... Read more

0
votes
Fixed

OnTriggerStay does not get called at all

Physics

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Mar 25, 2014

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Version/s: 5.0.0a3

To reproduce:1. Open attached project2. Open scene Test3. Enter play mode, note the logs - they only print the OnTriggerEnter but no... Read more

1
votes
Fixed

3D colliders have higher priority than 2D when dealing with mouse clicks

Physics2D

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Mar 25, 2014

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Version/s: 4.3.4f1

Steps to reproduce:1. Create a project which has two gameobjects with two colliders attached - one 3D and one 2D. Both objects shoul... Read more

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