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"OnDisable" and "OnDestroy" do not occur for custom editor windows when ...
To reproduce:1. Open attached project. It generates two text files when a custom editor window is closed2. Open Window > Test3. C... Read more
Crash on Leap::Controller::~Controller
Steps to reproduce:1. Open the project and a scene "asasa"2. Run the scene 2 times. On second run it crashes.Note: Script "msvjga" i... Read more
Blackscreen in standalone build when using Screen.SetResolution() and s...
Steps to reproduce : - import the project attached- open the "Test" scene- build and run it and the standalone build will have a bla... Read more
The animation event in Animation View shows (function not supported) nex...
Steps to repro:1. Open the project user attached and open a scene called "test"2. Open the animation window3. Add a new animation ev... Read more
Deferred: New Deferred Rendering Path - shadows lost, lighting changes
To reproduce:1. Open project "reprowithlongnname" (ignore the errors in console)2. Open scene.SponzaSetup_Advanced3. Open player set... Read more
Deferred: Shader that uses 'exclude_path:forward' broken in new deferred...
To reproduce:1. Open project "reprowithlongname"2. Open scene.SponzaSetup_Advanced3. Open shader 'BoxProjectedCubemap_Parallax_Steva... Read more
Cloth no longer supported in Unity 5
To reproduce:1. Create a project in an earlier version2. Create a cloth in scene3. Save scene4. Open the project with Unity 55. Clot... Read more
Physx crash(es)
To reproduce:1. Download the project from the user's Dropbox folder (the project is lastly opened with 4.5)2. Open it with 5.0a1/a2/... Read more
OnTriggerStay does not get called at all
To reproduce:1. Open attached project2. Open scene Test3. Enter play mode, note the logs - they only print the OnTriggerEnter but no... Read more
3D colliders have higher priority than 2D when dealing with mouse clicks
Steps to reproduce:1. Create a project which has two gameobjects with two colliders attached - one 3D and one 2D. Both objects shoul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
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- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons