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Android application crashes when native function returns null
Calling Android native function that returns null through AndroidJavaObject.CallStatic<object> method crashes applicationSteps... Read more
TMP 'Bold' Font Style is rendered with incorrect Font when a Font Asset ...
Reproduction steps:1. Open the attached “IN-94303.zip” project2. Open the “Test” Scene3. In the Hierarchy, create a new Text (TMP) G... Read more
[HUB] It's difficult to see which version of a Project is being selected...
How to reproduce:1. Have few versions of the same project2. Open Unity Hub3. Add all of your different project versions Reproducible... Read more
ShaderVariantCollection.variantCount and ShaderVariantCollection.shaderC...
Steps to reproduce:1. Open the attached user's project "TestShaders.zip"2. Switch to a Android/Windows Standalone Build profile3. Pe... Read more
XR Plug-in Management times out when trying to update Package Metadata S...
How to reproduce:1. Open the attached project2. Wait for the XR Management Window to finish querying the Package Manager for current... Read more
Mesh Collider does not skew/shear correctly when nested inside another G...
How to reproduce:1. Create a new Unity project2. Import the attached “example.unitypackage” into your project3. Create a new GameObj... Read more
An error is thrown when maximizing the Scene/Game view after changing th...
How to reproduce:1. Create a new project2. Change the Layout in the Editor by moving and docking windows to different places3. Close... Read more
Fullscreen mode: Maximized Window functionality is broken and any built ...
How to reproduce:1. Create a new project and open its Player settings2. Under the "Resolution" settings change the "Fullscreen Mode"... Read more
[Android] Shader Graph with Screen Position Raw Mode node shows Default ...
How to reproduce:1. Open the attached "1399549_Repro.zip" project2. Build And Run the "shader" Scene Expected results: The cube is p... Read more
Memory usage rises when switching scenes with GRD
Reproduction steps:1. Open the attached “IN-117955” project2. Open the Build Profiles window (File > Build Profiles)3. Enable the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected