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0
votes
Fixed

Polyspatial Hover state function is inverted on the Z-axis when used in ...

Package: PolySpatial visionOS

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Mar 10, 2025

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Version/s: 2.0.0

How to reproduce:1. Open the attached “IN-91351.zip” project2. Build and Run the project3. In the Player, look at the Quad GameObjec... Read more

0
votes
Fixed

Occlusion Map is using the incorrect channel when running on the visionO...

Package: PolySpatial visionOS

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Mar 13, 2025

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Version/s: 2.0.0

How to reproduce:1. Open the attached “IN-91355.zip” project2. Build and Run on visionOS3. Observe the Quad GameObject in the Player... Read more

0
votes
Third Party Issue

VisionOS Hover function highlights multiple GameObjects when hovering ov...

Package: PolySpatial visionOS

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Mar 17, 2025

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Version/s: 2.0.0

How to reproduce:1. Open the attached “IN-91548.zip” project2. Build and Run on visionOS3. Look at the “Grey” Cube GameObjects in th... Read more

3
votes
By Design

Inconsistent GameObject behavior that are using XRGrabInteractable when ...

Package: PolySpatial visionOS

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May 05, 2025

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Version/s: 2.0.0

How to reproduce:1. Open the attached “IN-81062.zip” Project2. Build and Run on VisionOS3. In the Player pinch-hold the Cube GameObj... Read more

0
votes
Fixed

CloseWindow() function is not working when called on a Button in an Unbo...

Package: PolySpatial visionOS

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Jun 06, 2025

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Version/s: 2.3.1

How to reproduce:1. Open the attached “IN-102056.zip” Project2. Build and Run on VisionOS3. In the Player press the “CloseWindow” Bu... Read more

0
votes
Active

PolySpatial UI GameObjects using Alpha Blending are culled when observed...

Package: PolySpatial visionOS

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Oct 01, 2025

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Version/s: 2.3.1

How to reproduce:1. Open the attached “IN-116190.zip” Project2. Build and Run on VisionOS3. Observe the UI elements in the Player4. ... Read more

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