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Polyspatial Hover state function is inverted on the Z-axis when used in ...
How to reproduce:1. Open the attached “IN-91351.zip” project2. Build and Run the project3. In the Player, look at the Quad GameObjec... Read more
Occlusion Map is using the incorrect channel when running on the visionO...
How to reproduce:1. Open the attached “IN-91355.zip” project2. Build and Run on visionOS3. Observe the Quad GameObject in the Player... Read more
VisionOS Hover function highlights multiple GameObjects when hovering ov...
How to reproduce:1. Open the attached “IN-91548.zip” project2. Build and Run on visionOS3. Look at the “Grey” Cube GameObjects in th... Read more
Inconsistent GameObject behavior that are using XRGrabInteractable when ...
How to reproduce:1. Open the attached “IN-81062.zip” Project2. Build and Run on VisionOS3. In the Player pinch-hold the Cube GameObj... Read more
CloseWindow() function is not working when called on a Button in an Unbo...
How to reproduce:1. Open the attached “IN-102056.zip” Project2. Build and Run on VisionOS3. In the Player press the “CloseWindow” Bu... Read more
PolySpatial UI GameObjects using Alpha Blending are culled when observed...
How to reproduce:1. Open the attached “IN-116190.zip” Project2. Build and Run on VisionOS3. Observe the UI elements in the Player4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject