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AlphaClipTreshold does not update after connecting nodes to Master's Alp...
How to reproduce: 1. Create a new URP/HDRP project 2. Create a new PBR Graph 3. Set the AlphaClipTreshold value in the Master node t... Read more
[Shader Graph] 19.3 and 19.2 verified package version of Shader Graph is...
19.3.and 19.2 verified package version of Shader Graph is behind 19.1 verified package version. 19.3 and 19.2 verified version is 5.... Read more
Scrolling shadergraph dragging an edge connection to the side of window ...
Repro steps: 1. Open Assets -> Shaders -> ColoredPencil.shadergraph 1.5. If there are previews displayed (there shouldn't be but add... Read more
[Shader Graph] Property connector icon in a node is distorted
All the properties connector icons from a node are distorted when any node is created, refer attached video Steps to repro: 1 Crea... Read more
[ShaderGraph] Shaders break when Editor version is upgraded
How to reproduce: 1. Open VM > Bug Attachments > '1180459-Shader-Graph-issue.zip' project in 2019.2.5f1 version 2. Reopen the attach... Read more
[Shadergraph] Subgraphs break when copied from one project into another ...
Several subgraphs break when copied from one Unity Project into another. The error reported has to do with GUID. This is a serious p... Read more
[ShaderGraph] Deleting A Group Node that contains a blackboard Property ...
Reproduced in SRP master of 8/7/19 (0c3b4b5888), 2019.3.0a12 Repro #1 (with my simple file): 1) Open up DeleteMyNodes.ShaderGraph 2... Read more
[Shadergraph] [LWRP] Normal maps turns black when scaling up objects
Reproduction steps: 1. Open the attached project. 2. Open the 'SampleScene'. 3. Select the 'Sphere' game object and change Transform... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Input Field ignores first keyboard input when calling Focus() from code
- GC Alloc when using Graphics.RenderMeshInstanced
- [VFX Graph][URP] VFX crashes on URP when dragging VFX asset to the Hierarchy window
- InvalidOperationException when using AsyncGPUReadback.RequestIntoNativeArray
- Generated Entities look different when Depth Priming Mode is changed