Search Issue Tracker
Fixed in 3.3.0
Votes
3
Found in [Package]
3.0.0
Issue ID
1058858
Regression
No
[Shadergraph] [LWRP] Normal maps turns black when scaling up objects
Reproduction steps:
1. Open the attached project.
2. Open the 'SampleScene'.
3. Select the 'Sphere' game object and change Transform Scale values from [1 1 1] to [10 10 10].
4. Zoom out the Editor camera to see the 'Sphere' surface.
Actual behavior (screenshots attached):
- Normal map turns black.
- This is most likely caused by bitangent and not the normal or tangent vector normalization.
Reproduced with:
2018.1.0f1, 2018.1.8f1, 2018.2.0f2, 2018.3.0a5
Note:
- Check the potential solution in the original case description.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Readme” Asset is unreadable in the Inspector window when switching Editor Theme to Light
- “NullReferenceException” error thrown when switching Editor Theme to Light if “Unity Version Control” tab is enabled
- A Warning is displayed in the Inspector when a Mesh with any Material is added as a Terrain Detail
- [Android][Vulkan] Memory leak when playing and stopping a video using the Video Player on some devices
- Caret moves by a character when typing "." and any number into 'Grid and Snap' toolbar's input field
asdas
Nov 18, 2018 23:36
I have the same issue with Unity 2018.2.0f2
Vak_HD
Jul 14, 2018 17:37
I have the same normal map issue in Unity 2018.2 with the latest Shader Graph and Lightweight Render Pipeline (2.0.5), it happens when I Scale up my character.
francois85
Jul 13, 2018 18:50
This issue is not it fixed in 2018.2
Reproduced with:
2018.1.0f1, 2018.1.8f1, 2018.2.0f2, 2018.3.0a5
ghoest
Jul 13, 2018 16:15
I'm having issues with this issue as well. I'd love to see this addressed