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Fixed in 3.3.0

Votes

3

Found in [Package]

3.0.0

Issue ID

1058858

Regression

No

[Shadergraph] [LWRP] Normal maps turns black when scaling up objects

Package: Shader Graph

-

Reproduction steps:
1. Open the attached project.
2. Open the 'SampleScene'.
3. Select the 'Sphere' game object and change Transform Scale values from [1 1 1] to [10 10 10].
4. Zoom out the Editor camera to see the 'Sphere' surface.

Actual behavior (screenshots attached):
- Normal map turns black.
- This is most likely caused by bitangent and not the normal or tangent vector normalization.

Reproduced with:
2018.1.0f1, 2018.1.8f1, 2018.2.0f2, 2018.3.0a5

Note:
- Check the potential solution in the original case description.

Comments (4)

  1. B0e04225e71371dfb5100fed90114b81?d=mm

    asdas

    Nov 18, 2018 23:36

    I have the same issue with Unity 2018.2.0f2

  2. 0d7bfbe54a1a8ca2e38660d190ca5ba5?d=mm

    Vak_HD

    Jul 14, 2018 17:37

    I have the same normal map issue in Unity 2018.2 with the latest Shader Graph and Lightweight Render Pipeline (2.0.5), it happens when I Scale up my character.

  3. 72d243ceb14df09220d9e60a95d5cf29?d=mm

    francois85

    Jul 13, 2018 18:50

    This issue is not it fixed in 2018.2

    Reproduced with:
    2018.1.0f1, 2018.1.8f1, 2018.2.0f2, 2018.3.0a5

  4. Ee80fe09a85dc6b07952985989040ff2?d=mm

    ghoest

    Jul 13, 2018 16:15

    I'm having issues with this issue as well. I'd love to see this addressed

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