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4
votes
Fixed

AASettingsLocator incorrectly handles folder naming when using Fast mode...

Package: Build Pipeline - Addressables

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Jan 05, 2021

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Version/s: 1.16.1

How to reproduce:1. Open the attached "1299142" project2. Open the "TestAddressableVersion" Scene3. Enter Play Mode Expected results... Read more

0
votes
Fixed

[Addressables] AssetDatabase loading returns hidden objects and in diffe...

Package: Build Pipeline - Addressables

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May 29, 2020

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Version/s: 1.7.4

Reproduction steps:1. Open the attached project ("case_1249088-LoadAllAssetsIssue.zip")2. Open the repro scene ("SampleScene")3. Set... Read more

0
votes
Fixed

NullReferenceException is thrown when using Tasks to initialize the Addr...

Package: Build Pipeline - Addressables

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Feb 12, 2021

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Version/s: 1.17.5-preview

Reproduction steps:1. Open the user's attached project and Scenes/SampleScene scene2. Select Window/Asset Management/Addressables/Gr... Read more

0
votes
Fixed

Strip Unity Version from AssetBundles and Disable Visible Sub Asset Repr...

Package: Build Pipeline - Addressables

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Jun 08, 2021

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Version/s: 1.18.9

How to reproduce:1. Open the user's attached project2. In the Project window select AddressableAssetsData > AddressableAssetSetti... Read more

0
votes
By Design

[Addressables] Corrupted local cached files are not detected prior loading

Package: Build Pipeline - Addressables

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Jul 08, 2021

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Version/s: 1.18.11

How to reproduce:1. Open the user's attached project and Scenes/Menu scene2. In the Addressables Groups window, select Menu3. Set Bu... Read more

0
votes
In Progress

“NullReferenceException” error and warnings thrown then opening Addressa...

Package: Build Pipeline - Addressables

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Nov 04, 2025

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Version/s: 2.7.6

Steps to reproduce:1. Create new Unity project2. Install Addressables package via Package Manager3. Open “Addressables Report” windo... Read more

0
votes
Won't Fix

“Invalid path in AssetBundleProvider:." is thrown when loading an update...

Package: Build Pipeline - Addressables

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Jan 27, 2022

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Version/s: 1.19.17

How to reproduce:1. Open the user's attached "2077Demo.zip" project2. Set the webserver address on line 131 in the "Launch.cs" scrip... Read more

0
votes
Won't Fix

Bundles have non-deterministic binary differences when building with Add...

Package: Build Pipeline - Addressables

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Feb 28, 2022

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Version/s: 1.19.18

How to reproduce:1. Open the user's attached project2. Open Scenes/SampleScene3. Go to Window -> Asset Management -> Addressab... Read more

0
votes
Fixed

PropertyField custom label is not set when passed from AssetReference

Package: Build Pipeline - Addressables

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Sep 10, 2021

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Version/s: 1.18.15

How to reproduce:1. Open the user's attached project2. Open scene Main3. In the Hierarchy window, select the GameObject "Test"4. In ... Read more

0
votes
Fixed

[Addressables] IndexOutOfRangeException in ResourceManagerConfig.CreateA...

Package: Build Pipeline - Addressables

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Jun 09, 2020

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Version/s: 1.15.1

Repro steps:1. Load the project2. Open Scenes/Sample Scene3. Press play Expected behavior:- The asset is loaded as type UnityEngine.... Read more

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