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AASettingsLocator incorrectly handles folder naming when using Fast mode...
How to reproduce:1. Open the attached "1299142" project2. Open the "TestAddressableVersion" Scene3. Enter Play Mode Expected results... Read more
[Addressables] AssetDatabase loading returns hidden objects and in diffe...
Reproduction steps:1. Open the attached project ("case_1249088-LoadAllAssetsIssue.zip")2. Open the repro scene ("SampleScene")3. Set... Read more
NullReferenceException is thrown when using Tasks to initialize the Addr...
Reproduction steps:1. Open the user's attached project and Scenes/SampleScene scene2. Select Window/Asset Management/Addressables/Gr... Read more
Strip Unity Version from AssetBundles and Disable Visible Sub Asset Repr...
How to reproduce:1. Open the user's attached project2. In the Project window select AddressableAssetsData > AddressableAssetSetti... Read more
[Addressables] Corrupted local cached files are not detected prior loading
How to reproduce:1. Open the user's attached project and Scenes/Menu scene2. In the Addressables Groups window, select Menu3. Set Bu... Read more
“NullReferenceException” error and warnings thrown then opening Addressa...
Steps to reproduce:1. Create new Unity project2. Install Addressables package via Package Manager3. Open “Addressables Report” windo... Read more
“Invalid path in AssetBundleProvider:." is thrown when loading an update...
How to reproduce:1. Open the user's attached "2077Demo.zip" project2. Set the webserver address on line 131 in the "Launch.cs" scrip... Read more
Bundles have non-deterministic binary differences when building with Add...
How to reproduce:1. Open the user's attached project2. Open Scenes/SampleScene3. Go to Window -> Asset Management -> Addressab... Read more
PropertyField custom label is not set when passed from AssetReference
How to reproduce:1. Open the user's attached project2. Open scene Main3. In the Hierarchy window, select the GameObject "Test"4. In ... Read more
[Addressables] IndexOutOfRangeException in ResourceManagerConfig.CreateA...
Repro steps:1. Load the project2. Open Scenes/Sample Scene3. Press play Expected behavior:- The asset is loaded as type UnityEngine.... Read more
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