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Prespawned Ghosts fail to awake when designated as relevant
How to reproduce:1. Open the “DotsSum-master” project2. Open the “SampleScene”3. Disable Multiplayer Simulation (Multiplayer > Wi... Read more
GhostComponent and GhostEnabledBit attributes throw “System.InvalidOpera...
How to reproduce:1. Open the “netcube“ project2. Open the “NetCube“ scene3. In the “Bootstrap” Prefab change the “Ip Address” to you... Read more
OwnerPredicted Ghost doesn't pass the ICommandData Component when GhostO...
How to reproduce:1. Open the “GhostOwner_Id_Bug“ project2. Open the “SampleScene”3. Enter Play Mode and wait until the “Controllable... Read more
Wrong variable is set in ISystem implementation when using PredictedSpaw...
How to reproduce:1. Open the “NetcodeSamples“ project2. Open the “PredictedSpawning” scene3. Enable debugging4. Open the “Classifica... Read more
Subscenes of the client world do not load/unload in the Entities Hierarc...
Reproduction steps:1. Open the attached “IN-48886_Subscene Unload.zip“ project2. Open the “SampleScene”3. Enter Play mode4. Open the... Read more
[DOTS] “&” is missing in the Multiplayer PlayMode Tools submenu
How to reproduce:d1. Open the attached "ReproProjectDOTS.zip" project2. In the Multiplayer PlayMode Tools section expand "Client &am... Read more
Clicking 'Update Component List' option in GhostAuthoringComponent crash...
How to reproduce:1. Open user-submitted project (ReproCrash)2. Select the Cube Prefab in Assets/Prefabs folder3. Click on Update Com... Read more
DOTS Bounding Boxes (Client) are not drawn on 2D objects
To reproduce:1. Open attached project2. Open SampleScene scene3. Enable New Sub Scene entity scene4. Make sure that the Player prefa... Read more
Netcode predicted spawn classification failing in the Editor when Entiti...
How to reproduce:1. Open the attached project "PredictedSpawning.zip"2. Open Window>Entities>Hierarchy3. Dock the Entities Hie... Read more
InvalidOperationException is thrown when declaring a SnapshotDataLookupH...
How to reproduce:1. Open the attached Project "IN-57247.zip" and load Scene "PredictedSpawn1"2. Enter Play Mode3. Observe the Consol... Read more
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