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0
votes
Fixed

Prespawned Ghosts fail to awake when designated as relevant

Package: Unity Netcode

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May 18, 2023

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Version/s: 1.2.0

How to reproduce:1. Open the “DotsSum-master” project2. Open the “SampleScene”3. Disable Multiplayer Simulation (Multiplayer > Wi... Read more

0
votes
Active

GhostComponent and GhostEnabledBit attributes throw “System.InvalidOpera...

Package: Unity Netcode

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Jun 02, 2023

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Version/s: 1.0.8

How to reproduce:1. Open the “netcube“ project2. Open the “NetCube“ scene3. In the “Bootstrap” Prefab change the “Ip Address” to you... Read more

0
votes
Fixed

OwnerPredicted Ghost doesn't pass the ICommandData Component when GhostO...

Package: Unity Netcode

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Jun 21, 2023

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Version/s: 1.0.8

How to reproduce:1. Open the “GhostOwner_Id_Bug“ project2. Open the “SampleScene”3. Enter Play Mode and wait until the “Controllable... Read more

1
votes
Active

Wrong variable is set in ISystem implementation when using PredictedSpaw...

Package: Unity Netcode

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Jun 29, 2023

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Version/s: 1.0.8

How to reproduce:1. Open the “NetcodeSamples“ project2. Open the “PredictedSpawning” scene3. Enable debugging4. Open the “Classifica... Read more

0
votes
Active

Subscenes of the client world do not load/unload in the Entities Hierarc...

Package: Unity Netcode

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Aug 17, 2023

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Version/s: 1.0.14

Reproduction steps:1. Open the attached “IN-48886_Subscene Unload.zip“ project2. Open the “SampleScene”3. Enter Play mode4. Open the... Read more

0
votes
Won't Fix

[DOTS] “&” is missing in the Multiplayer PlayMode Tools submenu

Package: Unity Netcode

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Sep 11, 2023

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Version/s: 1.2.0

How to reproduce:d1. Open the attached "ReproProjectDOTS.zip" project2. In the Multiplayer PlayMode Tools section expand "Client &am... Read more

0
votes
Duplicate

Clicking 'Update Component List' option in GhostAuthoringComponent crash...

Package: Unity Netcode

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Jan 27, 2020

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Version/s: preview.0 0.0.4

How to reproduce:1. Open user-submitted project (ReproCrash)2. Select the Cube Prefab in Assets/Prefabs folder3. Click on Update Com... Read more

0
votes
Active

DOTS Bounding Boxes (Client) are not drawn on 2D objects

Package: Unity Netcode

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Sep 13, 2023

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Version/s: netcode-1.0.17

To reproduce:1. Open attached project2. Open SampleScene scene3. Enable New Sub Scene entity scene4. Make sure that the Player prefa... Read more

0
votes
Fixed

Netcode predicted spawn classification failing in the Editor when Entiti...

Package: Unity Netcode

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Oct 17, 2023

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Version/s: netcode-1.0.17

How to reproduce:1. Open the attached project "PredictedSpawning.zip"2. Open Window>Entities>Hierarchy3. Dock the Entities Hie... Read more

0
votes
Fixed

InvalidOperationException is thrown when declaring a SnapshotDataLookupH...

Package: Unity Netcode

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Oct 19, 2023

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Version/s: 1.0.17

How to reproduce:1. Open the attached Project "IN-57247.zip" and load Scene "PredictedSpawn1"2. Enter Play Mode3. Observe the Consol... Read more

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