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GhostAuthoringInspectionComponent is invalid on additional entities crea...
Context: [https://unity.slack.com/archives/C0214P2C947/p1696623271668409] With thanks to [~philippe.stamand] for the find! ... Read more
GhostComponent and GhostEnabledBit attributes throw “System.InvalidOpera...
How to reproduce: 1. Open the “netcube“ project 2. Open the “NetCube“ scene 3. In the “Bootstrap” Prefab change the “Ip Address” ... Read more
OwnerPredicted Ghost doesn't pass the ICommandData Component when GhostO...
How to reproduce: 1. Open the “GhostOwner_Id_Bug“ project 2. Open the “SampleScene” 3. Enter Play Mode and wait until the “Contro... Read more
Wrong variable is set in ISystem implementation when using PredictedSpaw...
How to reproduce: 1. Open the “NetcodeSamples“ project 2. Open the “PredictedSpawning” scene 3. Enable debugging 4. Open the “Cl... Read more
Subscenes of the client world do not load/unload in the Entities Hierarc...
Reproduction steps: 1. Open the attached “IN-48886_Subscene Unload.zip“ project 2. Open the “SampleScene” 3. Enter Play mode 4. ... Read more
[DOTS] “&” is missing in the Multiplayer PlayMode Tools submenu
How to reproduce:d 1. Open the attached "ReproProjectDOTS.zip" project 2. In the Multiplayer PlayMode Tools section expand "Client... Read more
Clicking 'Update Component List' option in GhostAuthoringComponent crash...
How to reproduce: 1. Open user-submitted project (ReproCrash) 2. Select the Cube Prefab in Assets/Prefabs folder 3. Click on Update ... Read more
Bad dynamicSnapshotPointer for predicted spawned ghosts causing incorrec...
Reported by user in the forum [here|https://forum.unity.com/threads/bad-dynamicsnapshotpointer-for-predicted-spawned-ghosts-causing-... Read more
Prediction Smoothing Action "current" and "previous" values differences ...
Reproduction steps: 1. Open the attached project “NetcodeSamples” 2. Open the “Assets/Scenes/Asteroids.unity” 3. Open the “PlayMo... Read more
InvalidOperationException is thrown when declaring a SnapshotDataLookupH...
How to reproduce: 1. Open the attached Project "IN-57247.zip" and load Scene "PredictedSpawn1" 2. Enter Play Mode 3. Observe the ... Read more
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