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Crash on "mecanim::animation::SeekClip" and the Animators methods execut...
How to reproduce: 1. Open the “AnimRiggingOverrideControllerCrash“ project 2. Open the “Assets>BugReport>BugReport_AnimationRiggin... Read more
Assertion failed errors appear when using DampedTransform
Reproduction steps: 1. Download and open the attached "DampenTransformBug.zip" project 2. Enter "Play" mode 3. Observe the console w... Read more
Constraining a Prefab instance transform under the Rig Builder prevents ...
How to reproduce: 1. Open the user's attached project "My project.zip" 2. See that the "CARRYABLE" GameObject is assigned to Constra... Read more
Unity crashes when AnimationRigging is previewed in Timeline window
How to reproduce: # Open the user’s attached “RiggingCrash” project # Open the “2BoneIK” Scene # Select the “timeline” GameObje... Read more
The model does not follow the aim when Rig is enabled
To reproduce: 1. Open the project “Test” 2. Enter Play mode 3. Toggle “Enable Rig” on 4. Move the Slider to any extremum Exp... Read more
Orientation gizmo is not visible in the Editor
How to reproduce: 1. Open the user's attached project "KUN_procedural_animation.zip" 2. Open the overlay menu and make sure Orient... Read more
[Animation Rigging] Gradual Offset in Rig Builder when Clips are Played ...
Steps to reproduce: 1. Open the attached user's project "Animation Rigging Constraints in Timeline - Gradual Offset.zip" 1. Open "... Read more
TwistChain constraint modifies GameObject's Transform when the rotation ...
Reproduction steps: 1. Open the attached project “TwistChainBug” 2. Open “Assets/Samples/Animation Rigging/1.1.1/Animation Rigging... Read more
IK target and hint GameObjects are not set up automatically when using "...
Reproduction steps: 1. Open the “IK_setup_project.zip” 2. Open the “Procedural Walker” scene 3. In the Hierarchy window select th... Read more
The Min Limit property of the Multi-Aim Constraint has no effect on a Co...
How to reproduce: 1. Open the “RiggMinLimit“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Move the “Target“ GameObjec... Read more
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