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[2D][Sprite Editor] Sprite Editor slicing undo doesn't work after Apply ...
[2D][Sprite Editor] Sprite Editor slicing undo doesn't work after Apply has been pressed Repro Steps:- Open "Unity Bug Test (sprite ... Read more
[2D][Sprite] Upgrading project from 20.3 to 21.1 causes default sprite i...
[2D][Sprite] Upgrading project from 20.3 to 21.1 causes default sprite in scene to lose reference Upgrading project from 20.3 to 21.... Read more
[2D] Sprite Editors 'Pivot Unit Mode' option resets to its default of 'N...
How to reproduce:1. Open the attached project "SpriteEditorBug.zip"2. In the Assets folder, locate the Square sprite3. Select the sp... Read more
"A meta data file (.meta) exists but its folder can't be found" warning ...
Steps to reproduce:1. Create a 2D project or import 2D Sprite package from Package Manager window2. Observe console (Console "Clear ... Read more
InvalidOperationException error occurs when playing scene with inspector...
No description entered in Cloud incident. Read more
Importer(TextureImporter) generated inconsistent result for asset when i...
How to reproduce:1. Open the attached project "Heads"2. Open the "SCENE" scene3. Observe the result Expected result: Assets look the... Read more
Sprite Swap icons are low quality and blurry in Scene view
Steps to reproduce:1. Create new Unity project using 2D Universal template2. Make sure Scene view is open3. Enable Sprite Swap in Sc... Read more
Texture Importer copies slice names from source sprite when using a cust...
How to reproduce:1. Open the project “IN-114449_SpriteIssue”2. In the Project tab, select the SPRITE_A asset3. Slice the SPRITE_A as... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject