Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.0.0
Issue ID
1307121
Regression
No
[2D][Sprite Editor] Sprite Editor slicing undo doesn't work after Apply has been pressed
[2D][Sprite Editor] Sprite Editor slicing undo doesn't work after Apply has been pressed
Repro Steps:
- Open "Unity Bug Test (sprite slicing undo)" project
- Select the "button_square" sprite asset in the project (there's only one)
- Open the Sprite Editor for it
- Change the "border" parameters or drag the handles to change them inside the Sprite Editor
- Press Undo (notice that it works correctly)
- Change the parameters again
- Press Apply
- Notice that undo doesn't undo whatever was last done in the Sprite Editor, but whatever was done in the main editor before that (undo information was forgotten)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Resolution Note:
This issue is currently by design but a feature request will be under consideration for future updates to the Sprite Editor