Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.0.0
Issue ID
1307121
Regression
No
[2D][Sprite Editor] Sprite Editor slicing undo doesn't work after Apply has been pressed
[2D][Sprite Editor] Sprite Editor slicing undo doesn't work after Apply has been pressed
Repro Steps:
- Open "Unity Bug Test (sprite slicing undo)" project
- Select the "button_square" sprite asset in the project (there's only one)
- Open the Sprite Editor for it
- Change the "border" parameters or drag the handles to change them inside the Sprite Editor
- Press Undo (notice that it works correctly)
- Change the parameters again
- Press Apply
- Notice that undo doesn't undo whatever was last done in the Sprite Editor, but whatever was done in the main editor before that (undo information was forgotten)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note:
This issue is currently by design but a feature request will be under consideration for future updates to the Sprite Editor