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ParticleSystem doesn't collide with 2D colliders at some points (not aff...
Reproduction steps:1. Open attached project2. Set Particle Raycast Budget to high value (tested with 200000)3. Open the scene4. Pres... Read more
[UWP] Player fails to build with Release/Master after deleting 'UnityOve...
Steps to reproduce:1. Create a new Unity project2. Create a new Scene3. Build for UWP to an empty folder (make sure scripting backen... Read more
Compilation gets stuck on Deleting files in Libraries if access is denied
Steps to reproduce:1. Create new project2. Go to Libaries/ScriptAssemblies folder3. Add a file that will get locked in use (like a s... Read more
Missing auto-updater for UNITY_APPLY_DITHER_CROSSFADE (unitycg.cginc hel...
How to reproduce:1. Open user-supplied project2. Load scene "Test (Dither)"3. Select "LOD Group" in the Hierarchy window4. Slowly sl... Read more
ClosestPoint returns invalid value when collider is off-center and it's ...
Reproduction steps:1. Download project "TestContact.zip" and open in Unity2. Open scene "TestContact" Actual: "[BROKEN]ScaledParentA... Read more
UI Text size becomes bigger when using Scale With Screen Size and width ...
Steps to reproduce:1. Download 940282_repro.zip2. Open scene3. Set font size to 14. Set font size to 2 Expected results: Increasing ... Read more
[macOS] Standalone build with .NET 2.0 API throws NotSupportedException...
Steps to reproduce:1. Open the attached project2. Make sure that "Api Compatibility Level" is set to ".NET 2.0" under player setting... Read more
DrawMeshInstancedIndirect start instance location doesn't work on Windows
To reproduce:1) Open attached project and scene2) Play it Expected (Result on Mac): http://puu.sh/x5Fc7/d8a11758ac.jpgActual (Result... Read more
Individual installers unnecessarily detect and show a warning about Vis...
Steps to reproduce:1. Create a new Unity Project2. Create a new script and open it in Visual Studio 20173. Go back to he Editor and ... Read more
A particle is duplicated when burst emitting only 1 particle
To reproduce: 1. Open the project, attached by the user (particleBug.zip)2. Open the "ParticleDuplicated2" scene3. Press Pause butto... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open