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"Quaternion To Matrix conversion failed because input Quaternion is inva...
Steps to reproduce : - import the project attached- open the scene- press play and notice the errors in the console Read more
Hierarchy highlight is broken (when clicking on an error/warning)
To reproduce:1. Open attached project2. Open scene test. It creates a warning about a script name mismatch3. Enter play mode - a war... Read more
[Plugins] Can't apply changes if Any Platform is selected in Plugin Insp...
- Import attached project- Select gson-2.0 in Plugins/Android- In the Plugin Inspector select Any Platform- Press Apply Selection re... Read more
[Plugins] No way to remove Placeholder in Plugin Inspector once set
- Import attached project- Select gson-2.0 in Plugins/Android- In the Plugin Inspector select Any Platform- In the platform specific... Read more
Curves does not show up in animationwindow in 'add curve' window
1. create button2. set transition to animation3. auto generate animation4. open animation window for button and select 'add curve' o... Read more
Switching between clips on a button creates NullreferenceException
1. Create button2. set transition to animation3. auto generate animation4. open animation window and switch from 'normal' to 'presse... Read more
Editor crashes when enabling the Cache Server in Preferences
- Open Unity with any project- Go to Preferences -> Cache Server- Enable Cache Server, but don't type any address- Press the Chec... Read more
4.5 shader compilation regression on preprocessor macros with \ at end
Shader #defines with '\' at end don't seem to end if next line is an empty one. E.g. this fails: // empty line between first and sec... Read more
API Updater fails to update scripts with CR only as new line char
To reproduce:1. Open repro package. It contains a bunch of scripts, some of which can be updated via the automatic script updater2. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size