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Only a solid color is displayed when trying to show normals with DepthTe...
How to reproduce:1. Open the attached project "Reboot.zip"2. Observe the Game view window Expected results: The Scene is visible in ... Read more
Particles sub-emmiter does not follow the parent emitter's rotation
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Scenes/meeeh” Scene3. Rotate the “GameObject” GameObject in a... Read more
IProcessSceneWithReport is not executed when used with Scenes in the Add...
How to reproduce:1. Open the attached project "IProcessSceneWithReportBug.zip"2. Build the project Expected results: A message is lo... Read more
The Editor spams the error message "Unexpected transport error from impo...
Steps to reproduce: Three ways to reproduce First: 1. Create an empty project 2. Close the project and open the Unity Hub and Pass t... Read more
Serialization error when editing an asset with a class starting with the...
Reproduction steps:1. Open the attached project "ErrorProject"2. Enter The Play mode3. Observe Console Expected result: No errorsAct... Read more
TreeView drag and drop is incorrect when dragging a parent directly belo...
Steps to reproduce: 1. Add the TestWindow.cs script in a project 2. Open Window -> TestWindow 3. Try reordering a parent directly... Read more
[iOS] AutoRotation gets enabled when App restarts due to being killed by...
How to reproduce:1. Open the attached Project "OrientationIssue.zip"2. Build and Run the Project on an iOS device3. In the Player ta... Read more
Render passes break when using the HDRP CustomPassUtils.RenderFromCamera...
Reproduction steps:1. Open the attached “test project (2).zip” project2. Open the “Outdoors” Scene3. Observe the Game view Expected ... Read more
The High Quality Line Renderer stops the hair from being affected by the...
How to reproduce:1. Open the “XRTestUnity6“ project2. Open the “HairSample_HDRP“ scene3. Open the “Global Volume“ GameObject in the ... Read more
[APV] Baking lighting with APV does not work in batchmode
How to reproduce:1. Extract the “Volume.zip“ project2. Launch the project through the command line with arguments “<Unity.exe pat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject