Search Issue Tracker
Fixed
Fixed in 6000.1.3f1, 6000.2.0b1
Votes
0
Found in
2021.3.44f1
2022.3.48f1
6000.0.21f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-82840
Regression
No
[APV] Baking lighting with APV does not work in batchmode
How to reproduce:
1. Extract the “Volume.zip“ project
2. Launch the project through the command line with arguments “<Unity.exe path> -projectPath <project path> -batchmode -quit -executeMethod LightingBaker.BakeLighting”
3. Open the “Assets/Scenes/SampleScene“ directory
4. Observe the Directory
Expected result: There is a file in the directory named “SampleScene Baking Set.asset“
Actual result: There are no files in the directory named “SampleScene Baking Set.asset“
Reproducible in: 2021.3.44f1, 2022.3.48f1, 6000.0.21f1
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
Note: If the baking is done within the Editor, the file will be created in the supposed directory (baking can be started in the top Menu: “Tools > Bake Lighting”)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
- Inspector window not updating when switching GameObjects in Play Mode while having a VR headset connected
- “UnityException: GetInvalidFilenameChars” errors are thrown, and the Overlay Save Preset button becomes unusable when entering Play Mode with a shortcut while Overlay Save Preset window is opened
- "UnityException: GetName can only be called from the main thread." erors are thrown when the Shortcuts window is opened and entering Play Mode with a shortcut
Resolution Note:
Will be ported later