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Hierarchy window search returns incorrect results when using ref in the ...
Reproduction steps: 1. Open the project 2. In the Hierarchy search bar type "ref:Assets/art/__GUI/stats armor2.psd" 3. Click on one ... Read more
[iOS] Crash on ScriptingGCHandle::Acquire when calling RequestUserAuthor...
Steps to reproduce: 1. Open the project attached by the user 2. Build for iOS 3. Run the Xcode project on a device Reproducible wit... Read more
Fog Pass is missing when Scenes are in the Asset Bundles
How to reproduce: 1. Open the attached project “URPRendererTest.zip“ 2. Open the “ExampleScene” Scene 3. Open the Build Settings ... Read more
[Backport] [Android][VideoPlayer] Videos are not played from URL on spec...
How to reproduce: 1. Open the attached project 2. Build & Run on Android devices 3. Navigate to the "URL" scene (scene title is writ... Read more
Using -warnaserror with .net subset causes error CS0618
When using -warnasrerror in smcs.rsp file to trigger compile errors on a warning. If using .net subset this will cause error with ... Read more
Reimporting a folder containing Blender files when Parallel Import is en...
Reproduction steps: 1. Open the attached “IN-5945.zip“ project 2. Open the “SampleScene” scene 3. Reimport the “Meshes” folder ... Read more
[Particle System] Renderer Mesh artefacts when Position/Normal attribute...
How to reproduce: 1. Open the user's attached project and Scenes/SampleScene scene 2. Observe the OriginalMesh GameObject in the Sce... Read more
Moving the Editor or built project between displays causes UI Toolkit el...
How to reproduce: 1. Open the attached “repro-project.zip“ 2. Click on Game View 3. Move the Editor between different monitors ... Read more
[UWP] Build is not launched when focused to other program while doing bu...
How to reproduce: 1. Create a new project 2. Switch to UWP 3. From Menu Toolbar select File -> Build and run 4. Focus on some other ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon