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0
votes
Postponed

[Enlighten] Ambient probe computed by the baking process overwrites the ...

Progressive Lightmapper

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Feb 14, 2017

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Version/s: 2019.1, 2021.2

In the Editor when the DynamicGI.UpdateEnvironment is called, not in play mode but from a menu with script and the Auto baking is tr... Read more

12
votes
Postponed

[NavMeshSurface] Trees placed on Terrain are not taken into account when...

AI Navigation

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Jun 13, 2016

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Version/s: 5.5.0a1, 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

How to reproduce: 1. Open the attached project (TreeTest.zip) 2. Open scene Scenes/SampleScene 3. In the Hierarchy window, double-cl... Read more

0
votes
Fixed

Playmode tint is applied to a gradient Color editor when entering play mode

Themes

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Jun 06, 2016

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Version/s: 5.4.0b21, 2018.4, 2019.4, 2020.3, 2021.1, 2021.2

How to reproduce: 1. Open the attached project "Line_Renderer_Color_Bug.zip" 2. Open SampleScene 3. Click Play 4. Observe the Color ... Read more

0
votes
Duplicate

Duplicated baked lights placed in same position produce double lighting,...

Progressive Lightmapper

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Nov 04, 2015

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Version/s: 5.3.0b5, 2019.3.12f1, 2020.3, 2021.1, 2021.2

How to reproduce: 1. Open attached project "DoubleDirLight.zip" and scene "1" 2. In Lighting Settings window, Generate Lighting 3. I... Read more

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