Search Issue Tracker

Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.




Found in



Issue ID




[Enlighten] Ambient probe computed by the baking process overwrites the one baked with DynamicGI.UpdateEnvironment

Progressive Lightmapper


In the Editor when the DynamicGI.UpdateEnvironment is called, not in play mode but from a menu with script and the Auto baking is triggered by a change, the ambient probe baked by the baking pipeline will overwrite the one computed last time by DynamicGI.UpdateEnvironment. This happens only when a RenderTexture is used as a skybox material.

1) At scene opening, sky should be red, sphere in the middle too.
2) Go to the menu UpdateDynamicGI->Update
3) Scene and sphere become green.
4) Disable Auto mode.
4) Press on `Generate Lighting` button to manually build the lighting
5) Observe sphere reverted back to red.

- Ambient probe is now correctly updated when Auto mode is enabled but renders incorrect result when lighting is manually generated

  1. Resolution Note (2021.2.X):

    Will be handled during quality weeks as part of

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.