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0
votes
Duplicate

GameObject with Sprite Renderer when OnBecameVisible/OnBecameInvisible d...

Scripting

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Apr 13, 2017

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Version/s: 5.5.2p4

Reproduction steps:1. Open the attached project;2. Open the scene "MainScene";3. Enter Play mode;4. Move Main Camera along x axis; A... Read more

0
votes
Fixed

Importing large 32bit cubemap with max size set on 8192 throws Overflow ...

Graphics - General

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Apr 21, 2017

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Version/s: 5.6.0p1

To reproduce:1. Open project attached by the user2. Select game object "skybox_32bit" and in inspector set its texture shape to cube... Read more

0
votes
Fixed

[Regression] Copying color from component throws NullReferenceException

Editor - Other

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Apr 24, 2017

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Version/s: 2017.1.0b1

Note: Not only UI is affected. Tested and reproduced the same on: Materials, scripts with 'Color', Camera background, Lighting etc. ... Read more

4
votes
Fixed

Crash in NavMeshAgent::CalculatePolygonPath during playmode when using N...

AI

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Apr 25, 2017

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Version/s: 5.6.0f3

How to reproduce:1. Open the attached "Phobia_5.6" project and "SceneCrash" scene2. Enter playmode Expected result: Agent moves to i... Read more

0
votes
Fixed

Render() into targetTexture causes flickering of child Camera

Camera

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Apr 22, 2017

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Version/s: 5.6.0f3

Reproduction steps:1. Open the attached project. Load scene "CameraTest" and enter a play mode;2. The scene has two cameras, each on... Read more

0
votes
Fixed

Debug.LogAssertion method does not log anything to the console when call...

Mono

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Apr 24, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open the project, attached by tester (LogAssertionBug.zip)2. Open "testScene" scene if not open3. Press Play4. Obse... Read more

0
votes
Fixed

After errors correction in the script, the button to download Android mo...

Deployment Management

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Apr 23, 2017

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Version/s: 5.6.0b4

Reproduction steps:1. Open the attached project;2. Delete 5 and 7 lines in the script "SinnesterSpawnPattern.cs";3. Build the projec... Read more

2
votes
Won't Fix

Editor Crashes During Unity Collab Project Sync (WebViewWindowPrivate::O...

Themes

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Nov 22, 2016

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Version/s: 5.4.3f1

Crash Unity Collab 1. What happened 2. How we can reproduce it using the example you attachedCrashed while syncing a exsting project... Read more

8
votes
By Design

Blendshape normal deltas are applied at wrong time in normal calculation...

Graphics - General

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Apr 25, 2017

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Version/s: 5.6.0f3

Wireframe mode shows that the surface of the mesh is completely smooth, yet when in shaded mode it looks as if it is warped. This vi... Read more

0
votes
Duplicate

HingeJoint.angle is incorrect when object has initial rotation

Physics

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Jan 18, 2016

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Version/s: 5.2.3f1

-e: The value reported by HingeJoint.angle is incorrect when an object with the HingeJoint component has a non-zero angle set in eit... Read more

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