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[Metal] Depth&Stencil attachments of the system frame buffer could not b...
To reproduce: 1. Open user's attached project 2. Build "MainScene" for iOS 3. Open Xcode project and in build settings set Bitcode t... Read more
[LWRP] WebGL does not work correctly
Scene is not rendered in the WebGL when built with LightWeight RP Template Steps to Reproduce: 1. Create new Project > Select LWR... Read more
[Win] Editor stuck in endless "Hold on compiling scripts ..."
-e: see title, starts in 2018.2a3 -repro: --open attached project with latest 2018.2 --alt+tab away --switch back to Unity --NOTIC... Read more
[Enlighten] Lightmap UVs have incorrect offsets after entering into play...
Steps to repro: 1. Open attached project and 'Room_A' scene; 2. Open Lighting window (Window>Lighting>Settings); 3. Generate lighti... Read more
Package Manager - Seeing very long load times
Package Manger - Switching between "In Project" and "All" can create long load times 1. What happened When switching between "In Pr... Read more
[PLM] Texel validity visualization is sometimes only shown for some ligh...
Texel validity visualization does not show for some lightmaps. See the image below. The plane and sphere are in separate lightmaps, ... Read more
[MSE] "Bake paused in play mode" incorrectly appears in progress bar aft...
When entering into play mode with additively loaded scenes in the Hierarchy, "Bake paused in play mode" text incorrectly appears in ... Read more
[Mac 10.13]Pink screen is rendered by scene view on creating a new proje...
[Mac 10.13]Pink screen is rendered by scene view on creating a new project using HDRP template Pink screen is rendered by scene vie... Read more
Mesh with high compression size is higher than with no compression
To reproduce: 1. Open project 2. Build and run 'MyScene' with Development build and Autoconnect Profiler enabled 3. Connect the play... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Ghost collisions occur in a Physics mesh when entering the Play mode
- TMP text with Auto Size overflows when using the WD% property
- Light Explorer does not update Isolated Selection when new Light selected in Scene
- "Reference for Rendering" opens a documentation focused in the "Shadows"
- [Android] SystemInfo.processorFrequency displays an incorrect value when called during mobile Runtime