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Switching autonomy mode cancels active chat
DescriptionChanging the autonomy mode from Default -> YOLO cancels the active chat session. Steps to Reproduce Start a conversati... Read more
YOLO mode resets to Default after domain reload
DescriptionWhen switching away from Unity and back (triggering a domain reload), the AI Assistant window closes and reopens and the ... Read more
UX Issue: Autonomy permission (Allow) repeatedly requested
DescriptionThe agent repeatedly prompts for {}“{}Allow{}”{} permissions even when all autonomy options are enabled. Steps to Reprodu... Read more
Agent debugging triggers despite no errors
DescriptionAfter restarting Unity multiple times, Gemini CLI resumed responding but immediately began debugging the game even though... Read more
Gemini CLI gets stuck in “Thinking” state after first response
DescriptionGemini CLI responds once to a prompt but then becomes stuck in a “Thinking” state and cannot be stopped. Steps to Reprodu... Read more
Relay server reports invalid key when running game created via Gemini CLI
Steps to Reproduce Use Gemini CLI integration to generate a game in Unity. Run the game by pressing {}Play{}. Observe Relay server a... Read more
Crash on DualThreadAllocator<DynamicHeapAllocator>::Allocate when enteri...
How to reproduce:1. Open the attached “IN-135307” project2. Open the “PullShot” scene3. Enter Play mode4. Wait for ~1 minute5. Obser... Read more
NullReferenceException is thrown if the Search window is presenting resu...
Steps to reproduce: Open the attached project Observe that an open Search window is presenting results for the project's assets In t... Read more
NavMeshAgent gets stuck on the corner of a Box Shape NavMeshObstacle whe...
How to reproduce: Open the “NavMesh Obstacle Getting Stuck Test.zip“ project Open the “SampleScene“ Enter Play Mode Use A/D to rotat... Read more
Editor freezes when rendering wrapped text inside Japanese parentheses i...
How to reproduce:1. Open the attached “IN-136535“ project2. Open the “uibuildertest.uxml” in the UI builder (Assets > uibuilderte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS