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AudioSource.clip.samples value is equal to -1 after playing the clip (iOS)
To Reproduce: 1. Open the attached project and build it to iOS. Run, you should see MainSource.clip.samples value outputted every Up... Read more
Animation Window Next Keyframe button does not work
To reproduce this bug: 1. Import the attached package2. Open 'scene'3. Select Character in the hierarchy4. Open Animation window ( W... Read more
Removing state behaviour throws a warning during next play mode
Repro: 1. Add two states and add two simple state behaviours to them - like Debug.Log("hello"); etc2. Run the scene and check that t... Read more
After deleting the "Text" GameObject within a Button and using "Undo" th...
To reproduce this bug: 1. Open a new project2. Create a new UI GameObject "Button"3. Select the "Text" child GameObject and delete i... Read more
When setting a ScrollRect's normalized position in code, the new positio...
To reproduce this bug: 1. Open the attached project2. Open 'Scene 1'3. Select Panel (Canvas->Panel)4. Add a script 'RepositionScr... Read more
UI: Nested masks behave incorrectly
To reproduce this bug: 1. Open the attached project2. Open 'MaskingBug' scene3. It has 3 images with Masks as children of one anothe... Read more
Using a generic method that is unavailable in the .NET for Windows Phone...
To reproduce:1. Open repro.unitypackage2. It contains a scene and a script that calls System.Array.ConvertAll3. Build the scene for ... Read more
When applying changes of UI prefab's disabled child, PosX and PosY value...
To reproduce this issue: 1. Open the attached project2. Open 'guiPrefabBug' scene3. Select 'Enabled' object in the hierarchy ( Canva... Read more
On DirectX9: The image in the UI canvas is not aligned precisely, with o...
To reproduce this issue: 1. Open the attached project2. Open 'TestScene'3. It has an UI Image in the right top corner4. In the scene... Read more
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