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Quality level isn't updated in the Project Settings window when it's cha...
To reproduce:1. Open attached project ("case_1262284.zip")2. Enter the Play mode3. Click on the dropdown and select "Medium"4. Obser... Read more
Graphics.CopyTexture fails to copy Texture2D data to Texture3D when the ...
How to reproduce:1. Open user's attached "MyPackages_2020_1.zip" project2. Select the "New Texture3D Atlas" asset from the Project w... Read more
Crashes on mono_class_init when entering Play Mode after recompiling scr...
Reproduction steps:1. Open user's attached project2. Open scene "MainScene"3. Open a script in a code editor, modify it to recompile... Read more
Lightmap is incorrect in Standalone with all LodGroups except Lod0
How to reproduce:1. Open attached project "LightmapST.zip" and scene "SampleScene"2. Enter Play mode3. Observe the Game view4. Build... Read more
[Metal][iOS] GPU crash on shader warmup with INSTANCING_ON keyword when ...
How to reproduce:1. Open the attached 'SDGPUHang.zip' project2. Make sure that Metal Editor Support and Metal API Validation are on ... Read more
Collision geometry is not applied correctly to a Tilemap when Composite ...
How to reproduce:1. Open the user's attached "TilemapCollisionBug.zip" project2. Open the "SampleScene" Scene (Assets folder)3. Make... Read more
LightProbe asset data is replaced by the currently opened Scene values w...
How to reproduce:1. Open the attached project's Scene labeled "LightProbe32"2. Inspect the LightProbe assets, located in the "Scene"... Read more
Editor crashes on PhysicsContacts2D::EndContact when exiting Play mode a...
Reproduction steps:1. Open the attached "case_1262936.zip" project2. Load the "SampleScene" and enter Play mode3. Click twice the "T... Read more
Particle System is not rendering when CommandBuffer.DrawRenderer() is us...
How to reproduce:1. Open attached project "URPBugReport.zip" and scene "SampleScene"2. Enter Play mode3. Observe Scene or Game view ... Read more
Seam stitching causes a hard crash with Progressive CPU/GPU and any mesh...
How to reproduce:1. Open the attached project named "Case_1263058"2. Open the Test Scene3. Click Window -> Rendering -> Lighti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row