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When using EditorWindow.FocusWindowIfItsOpen, mouse input is offset in s...
To reproduce:1. Open attached project2. Open Main Scene ( There game object with script attached that keeps the scene tab open after... Read more
An InputField added to dynamically created canvas throws an error
To reproduce:1. Open attached project2. Open init scene3. Press play4. Notice the error thrown in console Read more
Web player can't find bundles on OSX
Steps to reproduce : - create a new project- create a scene with a few gameobjects- install closed network player (normal player won... Read more
UI: IPointerEnterHandler works only after you click somewhere in the scene
To reproduce this bug: 1. Open the attached project2. Open 'Scene'3. It has 2 images and script having IPointerEnter and IPointerExi... Read more
'Drag and drop' example UI scene can be bugged using multitouch input
Steps to reproduce:1. Open the 'Drag and drop' scene from the example project2. Deploy to WP8.1 multitouch device3. Drag a sprite an... Read more
Prefab gameobject EdgeCollider2D edits are not saved
To reproduce:1. Create an empty gameobject2. Attach an edge collider to it3. Make this object a prefab4. Edit the collider5. Save th... Read more
Grid layout behaves strangely when start corner is set to lower left or ...
Steps to repro:1. Open the attached project and the scene "layout"2. Observe that grid layout behaves strangely when start corner is... Read more
Animations do not work for variables in structs on WinRT
Steps to reproduce:1. Open the attached project and the scene "color"2. Deploy to WP8.13. Observe that interactive components' anima... Read more
"m_Shape == NULL" error when mesh collider convex is set to false in OnD...
To reproduce:1. Open attached project2. Open crash3. Press play4. Notice "m_Shape == NULL" error in console Read more
CanvasGroup loses values when disabling the GameObject it's attached to
To reproduce:1. Open the scene and notice that there's a CanvasGroup component attached to the GameObject named "Panel" with an alph... Read more
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