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script conversion errors on building
-e: stops after some warnings with an error: Error building Player: Exception: IL2CPP compile failed. -repro:--open attached project... Read more
Text not visible with iOS 8.2 beta
Text using system fonts renders fine with iOS 8.0.2 is not visible in iOS 8.2b1. Read more
Generated shader code does not compile for Android GLES3.0
Shaders in example project compile for Android targeting GLES2.0, but not for GLES3.0. Read more
Missing tool tips or tool tips that have very little explanation
Audio Mixer - some features are missing tool tips and some tool tips have no proper explanation - please see below: - "Bus" has no t... Read more
Missing icalls used by JSON library
Test project builds now but fails to run: "Not implemented: GetBootTime""Not implemented: Il2CppTypeCompare::compare""Not implemente... Read more
HTTP error codes returned by a server in a WebGL project cause JavaScrip...
HTTP error codes returned to a HTTP requests done using WWW class if published to WebGL fail with JavaScript exception.Some client-s... Read more
"Pick workspace directory" - wording not used anywhere else in the editor.
"Pick workspace directory" - wording is a bit confusing, as these words are not used anywhere else in the editor. Steps to Reproduce... Read more
can't multi-select audio groups and apply colors to all of them
-e: see title, would be a nice option especially since stuff like case 650597 isn't available -repro:--open audio mixer--select two ... Read more
OnClick() area has empty field when "No Function" is selected
OnClick() area has empty field when "No Function" selected 2) How can we reproduce it using the example you attached 1 Create new pr... Read more
"enable suspend" not obvious name for option
-e: when the input for a mixer falls below a set threshold then you can choose to suspend its processing. the option is called "enab... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved