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Input.mousePosition flickers in the Game view while in the Play mode whe...
Reproduction steps: # Open the “EditorFullscreenMousePositionBug“ project # Open the “EditorFullscreenBug” scene # In the Game ... Read more
Linear01Depth() doesn't return different values depending on UNITY_REVE...
Steps to reproduce: 1. Open the “Bug report” project 2. Enter Play Mode Expected result: The left side of the screen is darker ... Read more
[ProBuilder][SRP]Wrong material assigned to ProBuilder shape upon creation
Steps to reproduce: 1. Create a new URP project 2. Import ProBuilder 3. Go to Tools>ProBuilder>ProBuilder Window 4. Select New... Read more
[Linux] Performance degradation when parsing a Python script using IronP...
Reproduction steps: 1. Open the user’s attached project 2. Open the “Assets/Scenes/SampleScene.unity” scene 3. Enter the Play Mod... Read more
OnParticleTrigger() is called every frame when all of the Trigger Module...
Reproduction steps: # Open the attached project (ParticleBug.zip) # Open the “/Assets/Scenes/SampleScene.unity” Scene # Enter t... Read more
[Forma Render] NullReferenceException in UnityEngine.UIElements.PanelRay...
Reproduction steps: 1. Open the “Validation“ project 2. Enter the Play Mode 3. Observe the Console Expected result: no NullRef... Read more
FindObjectsOfType doesn't find objects when invoked in a method with Run...
See forum thread here: https://forum.unity.com/threads/findobjectsoftype-in-beforesceneload-no-longer-finds-anything-in-2022-2.13585... Read more
[Quest] FFR doesn’t work with OpenGES3 when built on Oculus Quest
Reproduction steps: # Open the user’s attached project (“T1372030_FFR.zip“) # Open the “/Assets/FFRRepro.unity” Scene # Build ... Read more
Package is removed from the Scoped Registry when installing the same pac...
Reproduction steps: # Create a new project # Open Window → Package Manager window # Add a Scoped Registry by following the step... Read more
"Failed to decompress file with brotli, uncompressCodeError” error appea...
How to reproduce: 1. Build And Run the user’s attached project on a mobile device 2. Press the “Start decompress” button 3. Observe ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working