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Scrollview height changes when expanding Foldout elements
Reproduction steps: # Open the attached project “ScrollViewBug” # Open the Scene “Assets/Scenes/SampleScene” # Enter the Play M... Read more
Crash on GameObject::ActivateAwakeRecursivelyInternal when opening a scene
Reproduction steps: 1. Open the user’s attached project 2. Open the “Assets/Scenes/SampleScene.unity” scene Expected result: Sa... Read more
Linear01Depth() doesn't return different values depending on UNITY_REVE...
Steps to reproduce: 1. Open the “Bug report” project 2. Enter Play Mode Expected result: The left side of the screen is darker ... Read more
[ProBuilder][SRP]Wrong material assigned to ProBuilder shape upon creation
Steps to reproduce: 1. Create a new URP project 2. Import ProBuilder 3. Go to Tools>ProBuilder>ProBuilder Window 4. Select New... Read more
[Linux] Performance degradation when parsing a Python script using IronP...
Reproduction steps: 1. Open the user’s attached project 2. Open the “Assets/Scenes/SampleScene.unity” scene 3. Enter the Play Mod... Read more
OnParticleTrigger() is called every frame when all of the Trigger Module...
Reproduction steps: # Open the attached project (ParticleBug.zip) # Open the “/Assets/Scenes/SampleScene.unity” Scene # Enter t... Read more
[Forma Render] NullReferenceException in UnityEngine.UIElements.PanelRay...
Reproduction steps: 1. Open the “Validation“ project 2. Enter the Play Mode 3. Observe the Console Expected result: no NullRef... Read more
FindObjectsOfType doesn't find objects when invoked in a method with Run...
See forum thread here: https://forum.unity.com/threads/findobjectsoftype-in-beforesceneload-no-longer-finds-anything-in-2022-2.13585... Read more
Number of Sub-Emitter particles is higher when Play Mode is on
How to reproduce: 1. Open the user’s attached project 2. Open the "sample" scene (Assets>sample) 3. In the Hierarchy expand “sube... Read more
[Quest] Game freezes in VR when switching from Scriptable RP to Built-in...
Reproduction steps: 1. Open the user’s attached project (“VrBuiltinBugReport.zip“) 2. Connect the Quest device with Oculus Link 3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions