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Particles with Standard surface shader change opacity when observing it ...
To reproduce: 1. Open any project 2. Create particle system with Standard Surface shader or any particle shaders (except Unlit) for ... Read more
Serialization of special characters is different between MacOS and Windows
Reproduction steps: 1. Open "MinimalRepro.zip" project on MacOS and Windows 2. Go to the "Assets" folder and open "äöü.mat" and "äö... Read more
Test runner executes tests multiple times if it loads scenes on players
1. open project 2. run all in standalone player Actual behaviour: tests have its scene index printed out twice or once or none at a... Read more
The lifetime of the particles do not follow the lifetime of the parent p...
How to reproduce: 1. Open the attached project 2. Enter a Game mode 3. Inspect the Scene view Expected: The lifetime of the particl... Read more
Hierarchy is empty and Console is filled with errors after creating C# s...
How to reproduce: Reproduction steps are unclear Expected result: Hierarchy functions and Console is not filled with errors Actual ... Read more
[XR][Stereo360] Depth buffer is miss-aligned in Forward Rendering when r...
Repro steps: 1. Open user attached project 2. Select GameObject "TimeLine" in the Hierarchy 3. Make sure the Timeline Window is open... Read more
[Shortcut Manager] Hotkeys are not ignored even when Game View is focuse...
To reproduce: 1. Open any project 2. Enter Play mode 3. Try using hotkeys (example: Q,F,E) Expected: hotkeys are ignored when in Pl... Read more
[HDRP] Shader property has mismatching texture dimension after switching...
How to reproduce: 1. Create new Unity project using "High-Definition RP" template 2. In the Build Window, switch the platform to UWP... Read more
OnApplicationFocus() is not called upon entering Play Mode
How to reproduce: 1. Open tester-submitted project(OnApplicationFocus) 2. Open the scene 'SampleScene' 3. Enter Play Mode Expected ... Read more
[Android/iOS]SystemInfo.graphicsDeviceID and graphicsDeviceVendorID retu...
How to reproduce: 1. Open attached "ReproId" project 2. Build&Run project on Android/iOS and observe the values returned by SystemIn... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11