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Input system reporting mouse position as (0, 0) after pressing mouse out...
How to reproduce:1. Open the project "TestProject.zip"2. Enter Play mode and click around the Editor windows Expected result: the bu... Read more
[Cinemachine] Switching between different Tabs in Preferences Window res...
The Cinemachine Settings Tab in Preferences Window resizes its UI when cycling between different Tabs like Profiler/Search Service.C... Read more
[ProjectView] Rename Undo and Redo is not working for .shader assets
In Project window Undo and Redo functionality is not working for Standard Surface Shader, Unlit Shader, Image Effect Shader, while i... Read more
Impossible to create a R16G16B16A16_SNorm (or UNorm) Texture array
How to reproduce:1. Open the attached "New Unity Project.zip" project2. Open the "SampleScene" Scene3. Enter the PlayMode Expected r... Read more
[HDRP] "Oculus Plugin" is spelled incorrectly in Render Pipeline wizard ...
"Oculus Plugin" is spelled incorrectly in Render Pipeline wizard under HDRP+VR. Refer the attached screenshot Steps to reproduce1) C... Read more
Mesh.MeshData.SetVertexBufferParams function is not compatible with Burst
SetVertexBufferParams function of Mesh.MeshData uses params VertexAttributeDescriptor[] attributes that doesn't compile with Burst. ... Read more
Input.GetJoystickNames() contains an empty string when a SpaceMouse is c...
Reproduction steps:1. Have 3dconnexion drivers installed and a SpaceMouse connected2. Open attached project "NotConnected.zip" and s... Read more
Crash on memory allocation when adding Cloth Component to an FBX model
Reproduction steps:1. Import the "CrashyModel.unitypackage" into any project2. Drag the FBX to the scene to convert it to a GameObje... Read more
[Editor] Assets path does not get Updated in the breadcrumb bar on delet...
[Editor] Assets path does not get Updated in the breadcrumb bar on deleting an asset from the project window. Assets path does not g... Read more
[Mobile]Terrain tree billboards are not rotating while the camera is moving
How to reproduce:1. Open the attached "Tree Billboard Issue Repro" project2. Build for iOS and deploy the Xcode project to the devic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row