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[Android] Screen.SetResolution doesn't work in Split View when setting s...
Hot to reproduce: 1. Open the attached “IN-21888_1385449_fold“ project 2. Build and Run for Android 3. Open another app using Spl... Read more
[iOS] "Force iOS Speakers when Recording" does not work when "Prepare iO...
How to reproduce: 1. Open the attached "MicrophoneAudio-TestProject-master.zip" project 2. Build the Scene "SampleScene" for iOS ... Read more
‘[…] doesn't have a texture property '_MainTex’’ error when using Gizmo...
Steps to reproduce: 1. Open the attached project "TestingProject.zip" and "SampleScene.unity" Scene 2. Make sure the Scene view is... Read more
The viewport is not set to fullscreen when the MacBook retina display is...
Repro steps: 1. Connect the secondary display to a MacBook with a retina display 2. In the settings set the built-in display a... Read more
The first display changes resolution when the second display is activated
Reproduction steps: # Connect a secondary display # Open the user’s attached project # Build and run the project # Set the res... Read more
[HDRP] Skybox stops updating for elapsed time when HDCamera.Reset is called
Steps to reproduce: 1. Open the “SkyRenderingBug” project 2. Open “OutdoorsScene” scene 3. Enter Play Mode 4. Press the square b... Read more
Sky reflection background is black/empty when using a custom sky reflect...
Reproduction steps: 1. Open the “HDRPSkyBug” project 2. Open the “SampleScene” scene 3. Open the Rendering Debugger window (Windo... Read more
Type mismatched reference value is not null when checked in Player
Reproduction steps: 1. Open the “ticket-1385501-type_mismatch“ project 2. Build And Run 3. Open Player.log and search “object is not... Read more
[URP][2D] Shadow disappears even though light is in range of the sprite ...
Steps to reproduce: 1. Open the “ShadowCaster2DBug” project 2. Open “SampleScene” scene 4. If needed, enable Shadow component Str... Read more
Visual effect is in the wrong position for a few frames when using Point...
Steps to reproduce: 1. Open the “test987654” project 2. Open “Scene_Firework” scene, which is in _Scenes folder 3. Enter Play Mod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions