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Crash on GameObject::ActivateAwakeRecursivelyInternal when opening a scene
Reproduction steps:1. Open the user’s attached project2. Open the “Assets/Scenes/SampleScene.unity” scene Expected result: SampleSce... Read more
Linear01Depth() doesn't return different values depending on UNITY_REVE...
Steps to reproduce:1. Open the “Bug report” project2. Enter Play Mode Expected result: The left side of the screen is darker near th... Read more
[ProBuilder][SRP]Wrong material assigned to ProBuilder shape upon creation
Steps to reproduce: 1. Create a new URP project2. Import ProBuilder3. Go to Tools>ProBuilder>ProBuilder Window4. Select New Sh... Read more
[Linux] Performance degradation when parsing a Python script using IronP...
Reproduction steps:1. Open the user’s attached project2. Open the “Assets/Scenes/SampleScene.unity” scene3. Enter the Play Mode4. Wa... Read more
OnParticleTrigger() is called every frame when all of the Trigger Module...
Reproduction steps: Open the attached project (ParticleBug.zip) Open the “/Assets/Scenes/SampleScene.unity” Scene Enter the Play Mod... Read more
[Forma Render] NullReferenceException in UnityEngine.UIElements.PanelRay...
Reproduction steps:1. Open the “Validation“ project2. Enter the Play Mode3. Observe the Console Expected result: no NullReferenceExc... Read more
FindObjectsOfType doesn't find objects when invoked in a method with Run...
See forum thread here: https://forum.unity.com/threads/findobjectsoftype-in-beforesceneload-no-longer-finds-anything-in-2022-2.13585... Read more
[Quest] FFR doesn’t work with OpenGES3 when built on Oculus Quest
Reproduction steps: Open the user’s attached project (“T1372030_FFR.zip“) Open the “/Assets/FFRRepro.unity” Scene Build and run on a... Read more
[Quest] Game freezes in VR when switching from Scriptable RP to Built-in...
Reproduction steps:1. Open the user’s attached project (“VrBuiltinBugReport.zip“)2. Connect the Quest device with Oculus Link3. Ente... Read more
"Failed to decompress file with brotli, uncompressCodeError” error appea...
How to reproduce:1. Build And Run the user’s attached project on a mobile device2. Press the “Start decompress” button3. Observe the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS