Search Issue Tracker
Saving Layout should ask for confirmation when layout name duplicates an...
Save your current Unity layout with any name. Change something in the layout. Choose to save it again. Last used name for the layout... Read more
Camera's skybox is not rendered in the Camera Preview
1. Open the skybox scene in the attached project 2. Select the camera 3. See that the skybox is visible only in the Game view not in... Read more
Clamp is broken/cropped on Particle System curve editor in Inspector deb...
- Create a Shuriken Particle system - Switch the Inspector to Debug mode - Go to Size By Speed Module/Curve and click on one of the ... Read more
Dynamic fonts overload not handled properly in editor
To reproduce: 1. Open project TextTest 2. Run test scene in editor Read more
Moving particle system will shoot of particles in odd directions
To reproduce Move the particle system, in the attached project, around and it will emit few particles in different direction than t... Read more
Audio files in movie files are corrupted
To reproduce: 1. Create new project 2. Import any movie file (attached .mov and .mp4, which I tried) 3. Try to preview audio file Read more
Disabled resolution dialog doesn't affect fullscreen option (cmd-F)
To reproduce: 1. Disable resolution dialog in player settings 2. Run on mac 3. cmd-F enables to go to fullscreen Read more
[LightProbes] Make loading light probes additively work.
Steps to reproduce : - load Main scene and press play - then load LightProbes scene and notice the difference *note : Project att... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP