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3
votes
Fixed

Stretched Billboard particles improperly offset from emitter

Shuriken

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Nov 21, 2012

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Version/s: 4.0.0f7

Click on fx_hit_slash_pf in the hierarchy view. Notice that the particles do not play centered on the emitter. Change the particle... Read more

0
votes
Fixed

Baked lightmaps have wasted/empty space.

Global Illumination

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Nov 20, 2012

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Version/s: 4.0.0f7

1) What happened In unity 3, when generating lightmaps, it would appropriately size them to 1024^2, 512^2, 1024x512, etc. In unity... Read more

0
votes
Fixed

hlsl2glsl: atan2 is broken with negative value on iOS

Shaders

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Nov 20, 2012

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Version/s: 4.0.0f7

To reproduce: 1. Open project trunk 2. Open CooldoownPieMasked shader 3. Use lines 83 and 86 instead of 84 and 87 4. Build on iOS, a... Read more

0
votes
Fixed

Unity crashes when adding directional lightning on ML with AppleIntelHD3...

Shadows/Lights

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Nov 13, 2012

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Version/s: 3.5.6f4

To reproduce: Download https://www.yousendit.com/download/WUJZSU5HRSsxUUFYRHRVag?locale=en_US&cid=pm-03002124310600000000;301019&s=3... Read more

0
votes
Fixed

Passing small c++ classes by value does not work

Scripting

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Nov 13, 2012

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Version/s:

There's work around for this, however it is annoying: // Workaround for gcc/msvc where passing small mono structures by value does... Read more

0
votes
Fixed

Preview for a RenderTexture is broken (Mac OSX only)

Inspector Functionality

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Nov 12, 2012

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Version/s: 4.0.0f7

Preview for a RenderTexture looks weird. To reproduce: - Create a new project - Right-click and create a new Render Texture - Obser... Read more

0
votes
Fixed

Project Browser A$ Search - Special symbols block search request

Project Browser/Hierarchy

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Nov 12, 2012

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Version/s: 4.0.0f7

Repro: 1. Go to Asset Store search in the Project Browser 2. Use one of the following symbols in your search string: @, /, (, ), ... Read more

0
votes
Fixed

MECHANIM: Keyboard shortcuts do not work in Controller view

Animation

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Nov 11, 2012

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Version/s: 4.0.0f6

Steps to reproduce : - create a new project - create an animator controller - in the Animator tab create a new state - use ctrl+c, ... Read more

0
votes
Fixed

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