Search Issue Tracker
[Linux] Selecting Scene view tab maximizes the Game view when in Play mode
How to reproduce:1. Open the user's attached project2. Press the Play button3. Press the Scene tab Expected result: the Scene view i... Read more
Parallel Import does not work when importing models using External Mater...
How to reproduce:1. Open the user attached "ParallelImport.zip" project2. Right-Click on "PgaTourEventGenesisScottishOpen.fbx" in th... Read more
[URP] Terrain isn't affected by Ambient light when created with TerrainT...
How to reproduce:1. Open the user's attached "My project (5)" project2. Observe the Scene view in the "SampleScene" Scene Expected r... Read more
UWP Build & Run picks the wrong instance of Visual Studio to build when ...
How to reproduce:1. Install Visual Studio 2022 with all the required components for UWP;2. Install Visual Studio 2022 Preview withou... Read more
Crash on mono_log_write_logfile when calling a specific method
Reproduction steps:1. Open the user's attached project2. Add the "Assets/Units/DELETEME.cs" script to any GameObject in the scene3. ... Read more
Editor Window starts to glitch when resized between two monitors
How to reproduce:1. Go into Mission Control settings on your macOS (System Preferences -> Mission Control)2. Turn off "Displays h... Read more
Lighting changes make Console flood with "UpdateEnvironment readback buf...
How to reproduce:1. Open the user's "BugTest.zip" project2. Enter Play mode3. Observe the Console Expected result: Console doesn't p... Read more
Shift is pressed in the keyboard when TextMeshPro Input Field Content Ty...
How to reproduce:1. Open the attached project "PasswordTestProject.zip"2. Go to the Build Settings (File>Build Settings) select i... Read more
IPointerExitHandler.OnPointerExit is called incorrectly when running via...
How to reproduce:1. Open the attached "1419953.zip" project2. Open the "Scene" Scene3. Enter Play Mode4. Move the mouse pointer onto... Read more
Transition fading disappears and the Camera's blue background appears wh...
How to reproduce:1. Open project "RenderingDiscrepancy.zip"2. Build the project for iOS/Android and deploy it to the device3. In the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth of Field doesn't apply correctly to Canvas UI when it is set to World Space Render Mode
- Crash on GetElementMapKey when "None" is assigned to a field with binding path "m_GameObject"
- Stereoscopic skybox renders as monoscopic when using Multi-pass render mode in XR plugin while using URP
- Parameterized Tests with ValueSource fail when supplied parameter is an System.Object
- Error Message "Broken text PPtr in file" is not informative enough to locate the problematic asset