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2
votes
Fixed

iOS build crashes on launch when built with free version

iOS

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Feb 18, 2015

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Version/s: 4.6.3f1

iOS build crashes on launch when built with free version 1) Create new project on Unity with free license2) Build and run for iOS3) ... Read more

0
votes
Fixed

API Updater crashes on some generic types

Scripting

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Feb 18, 2015

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Version/s: 5.0.0f2

Some generic type/method usages could crash updater. Read more

1
votes
Fixed

[Editor] Changing lightmap directional mode (from non-directional to dir...

Global Illumination

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Feb 18, 2015

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Version/s: 5.0.0f2

1. Open attached project2. Set lighting direction mode to non-directional3. Bake lighting4. Switch from non-directional to direction... Read more

2
votes
Fixed

InputField.text returning incorrect values while editing it

iOS

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Feb 18, 2015

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Version/s: 4.6.2f1

To reproduce: 1) Download and open project2) Build and run for iOS3) Start editing one of the input fields4) Notice that in the cons... Read more

0
votes
Fixed

[Shader compiler] Specific shaders open gl compiled version throw "Mater...

Shaders

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Feb 17, 2015

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Version/s: 5.0.0f2

Shaders "case_673047-ReliefTerrain2Geometry" open gl compiled version throws error related with Material Editor Inspector. At first ... Read more

0
votes
Fixed

User submitted bug

WebGL

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Feb 17, 2015

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Version/s: 5.0.0f2

Read more

0
votes
Fixed

When creating new project with the same name - Editors doesn't refresh path

Project Browser/Hierarchy

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Feb 17, 2015

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Version/s: 5.0.0f3

When creating new project with the same name - Editors doesn't refresh path 1. What happened 2. How we can reproduce it using the ex... Read more

19
votes
Fixed

Profiler: memory profiler shows "unknown" for amounts >2GB

Profiling

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Feb 17, 2015

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Version/s:

Memory profiler (both simple & detailed views) shows "Unknown" for amounts of memorythat are larger than 2GB. For example, if &g... Read more

1
votes
Fixed

Only first scene in streamedSceneAssetBundle is available for load

Networking

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Feb 17, 2015

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Version/s: 5.0.0f1

BuildPipeline.BuildStreamedSceneAssetBundle only works for first scene. 1. In the Editor select the Menu Item 'Test -> CreateBund... Read more

0
votes
Fixed

Lightmapping still bakes AO when AO is set to zero

Global Illumination

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Feb 17, 2015

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Version/s: 5.0.0f2

How to reproduce: 1. Open new project2. Import attached package simpleRepro.unitypackage3. Open scene test.unity- Scene contains a s... Read more

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