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[Physics2D] Physics2D.BoxCast less precise than Physics2D.Raycast
To reproduce:- Open the attached project and the scene- The test scene in the attached project features a cube that's performing bot... Read more
Canvas do not switch to the chosen Sorting Layer
To reproduce:1. Open attached project2. Open scene3. Select Canvas4. Try to change sorting layer5. Notice that it's impossible to sw... Read more
[Deffered][Orthographic] No warning when selected deferred rendering pat...
Steps to reproduce: 1. Create a new Unity project2. Select 'Main Camera' game object3. Set the rendering path to 'Deferred'4. Set th... Read more
[Perforce] Unity fails to checkout project assets
To Reproduce: 1. Put attached project inside a workspace & set up a connection to Perforce.2. Submit everything in the default c... Read more
[WP8.1] Build fails if a native plugin uses collection interfaces
To reproduce:1. Open attached repro project2. Build for Windows Phone 8.13. Notice the errors in console: Error building Player: Exc... Read more
WebGL Error: Trying to play disposed sound
To reproduce:1. Open attached package (test2.package)2. Open game scene3. Build WebGL (select development build)4. Launch build5. No... Read more
Windows: Failure to build with custom WebGL Template
-e: Trying to build a webgl with a custom template fails with an error -repro--Create a "WebGLTemplates" directory in Assets--Copy a... Read more
Shaders > Standard Shader page misses info about 2 types of
Shaders > Standard Shader page misses info about 2 types of Standard Shader .../Manual/shader-UniversalShader.htmlThis page looks... Read more
Shaders > Writing Shaders link to 'Resources section' broken
Shaders > Writing Shaders link to 'Resources section' broken .../Manual/ShadersOverview.html pageAt the bottom link to 'Resources... Read more
[InputField] Caret not blinking after disabling/re-enabling inputfield's...
Steps to reproduce this issue: 1. Create input field2. Play3. Click on input field4. Notice caret blinking5. Disable and then re-ena... Read more
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