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1
votes
Fixed

[WebGL] TypeLoad Exception with Auto-Properties in build

WebGL

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Feb 19, 2015

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Version/s: 5.0.0f2

To reproduce:- Open the project and build to webgl- Observe errors:TypeLoadException: A type load exception has occurred.System.Type... Read more

4
votes
Fixed

[AssetBundles]Streamed scene asset bundles do not allow more than one scene

Asset Loading

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Feb 19, 2015

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Version/s: 5.0.0f1

Steps to reproduce this issue: 1. Open the attached project2. It has 'scene1', 'scene2' and 'scene3'3. Open 'scene1'4. Go to Assets-... Read more

0
votes
Fixed

When using Terrain tools, Perspective / Isometric button in viewport doe...

Scene/Game View

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Feb 19, 2015

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Version/s: 5.0.0f1

How to reproduce: 1. Open new project2. Add a Terrain3. Select the terrain and select any terrain tool4. Try switching the view mode... Read more

0
votes
Fixed

Android does not write $, % and & symbols in app name

Android

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Feb 19, 2015

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Version/s: 5.0.0f2

Android does not write $, % and & symbols in app name, they are replaced with underscore ("_") Read more

0
votes
Fixed

[LightProbes] Light probes gizmos blink while being multi selected

Global Illumination

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Feb 19, 2015

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Version/s: 5.0.0f3

To reproduce:1. Create 2 light probe groups2. Multi select them in scene view3. Notice light probes blinking Introduced after removi... Read more

0
votes
Fixed

Objects change colors after playback (ambient probe gets messed up?)

Shaders

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Feb 19, 2015

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Version/s: 5.0.0f3

Run attached scene.Stop.---> Cubes in the scene change colors.Regression from 5.0f2 After stop playing the scene the changed colo... Read more

0
votes
Fixed

OnDrop is called after every OnPointerUp, even if OnDrag doesn't get called

UI

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Feb 19, 2015

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Version/s: 5.0.0f2

To reproduce:1. Open attached project2. Open scene3. Press play4. Click first cube5. Notice that OnDrop is called even if OnDrag doe... Read more

0
votes
Fixed
0
votes
Fixed

Scene view wireframe/GI/... modes broken when using HDR + Deferred + MSAA

Scene/Game View

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Feb 19, 2015

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Version/s:

When camera is using both deferred (either new or legacy) and HDR, and MSAA in quality settings at the same time, then scene view wi... Read more

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