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[VFX Graph] ArcCone Direction computation is wrong in Base Mode
Steps to reproduce: import the provided package drop the asset VFXG_BugRepro_ArcCone_NormalBase.vfx in the scnene. Open the vfx. In ... Read more
The Embedded Linux platform “Contact Sales” button text is misaligned in...
Steps to reproduce:1. * Create a new project2. Open Build Settings window3. Select Embedded Linux platform and observe the “Contact ... Read more
QNX platform “Contact Sales” button text is misaligned in Build Profiles...
Steps to reproduce:1. * Create a new project2. Open Build Settings window3. Select QNX platform and observe the “Contact Sales” butt... Read more
“Enable platform” button text is misaligned in Build Profiles window
Steps to reproduce:1. * Create a new project2. Open Build Settings window3. Select Android XR platform and observe the “Enable platf... Read more
The beginning of the text is moved when the whole text in the Console de...
How to reproduce:1. Create a new Unity project2. Import the attached "uibuildererror" package3. Make sure warnings have appeared in ... Read more
Cube GameObjects are moving erratically when XRGrabInteractable is using...
How to reproduce:1. Open the attached “IN-95488.zip” project2. Build and Run the project3. In the Player, move one of the Cube GameO... Read more
Spline Knot "Tangent mode" changes for Prefab instances revert to previo...
Reproduction steps:1. Open the attached “IN-96466.zip” project2. Open the “NewScene” Scene3. From the Hierarchy, select the “Spline”... Read more
"Select Exited" is not called when manually touching a GameObject that i...
How to reproduce:1. Open the attached “IN-95686.zip” project2. Build and Run the project with the “TestScene” Scene added3. In the P... Read more
Project Settings: The vertical and horizontal window lines are different...
Steps to reproduce: Create a new project Go to Edit -> Project Settings Select "Input System Package" Observe the internal horizo... Read more
Memory usage increased in newer versions when using Safari
Reproduction steps:1. Open the attached “UIToolKitBugReproFinal” project2. Build the project for the WebGL platform3. Host the built... Read more
All about bugs
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