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1
votes
Fixed

Some terrain trees are not receiving ambient light when Precomputed Real...

Shadows/Lights

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Feb 09, 2015

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Version/s: 5.0.0f1

Reproduction steps: 1. Open the project AmbientLightBug located in projectdrop (link in edit)2. Open the scene Scenes/EditorScene3. ... Read more

0
votes
Fixed

Setting applyRootMotion to false crashes editor

Animation

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Feb 09, 2015

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Version/s: 5.0.0f1

To reproduce:1. Open attached project (AnimatorCrash.rar)2. Open scene3. Press play4. Press space bar5. Editor crashes Read more

2
votes
Fixed

Information about missing codec is not printed in the Console when impor...

Video

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Feb 09, 2015

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Version/s: 5.0.0f1

Import the attached .avi file in Unity. Notice that the only error you get says that Unity could not read the file. But you have no ... Read more

0
votes
Fixed

Error when compiling a project that uses RabbitMQ as WebGL

WebGL

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Feb 09, 2015

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Version/s: 5.0.0f1

To reproduce:1. Open attached project2. Make WebGL build3. Build fails Read more

0
votes
Fixed

iOS ARMv7 IL2CPP Crashes on Start

iOS

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Feb 09, 2015

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Version/s: 5.0.0f1

To reproduce: 1) Download and open project2) Make sure scripting backend is set to il2cpp and architecture is armv73) Build and run ... Read more

0
votes
Fixed

[WSA] Impossible to copy - paste on Win Store Apps

Windows Store Apps

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Feb 09, 2015

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Version/s: 5.0.0f1

1. Copy any selected text, then launch WSA application and paste it to any input field. The text will not be pasted. 2. In WSA appli... Read more

0
votes
Fixed

Some Unity games crashes on devices from 4.6

Android

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Feb 09, 2015

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Version/s: 4.6.2p1

Some Unity projects tend to crash in the same place from Unity 4.6, this was not happening in 4.5 Read more

5
votes
Fixed

IL2CPP doesn't collect virtual generic methods properly

iOS

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Feb 08, 2015

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Version/s: 5.0.0b22

1. Open "repro_670637"2. Built to iOS with IL2CPP3. App will freeze Note: Mono backend works fine Read more

0
votes
Fixed

Shaders: d3d9 doesn't like big shader literals (e.g. 1e9)

Shaders

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Feb 08, 2015

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Version/s: 5.0.0f1

Using literals like "float a = 1e9" in shaders produces D3D9 assembly that's not really valid: "def c0, 1e+009, 0, 0, 0". Get error ... Read more

0
votes
Fixed

Physics2D.OverlapArea less precise than Physics2D.Raycast

Physics2D

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Feb 08, 2015

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Version/s: 5.0.0f1

Steps to reproduce this issue: 1. Open the attached project2. Open 'Test' scene-The CollisionTest script attached to the Box object ... Read more

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