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0
votes
Fixed

Continous baking is enabled by default in 2D project

Progressive Lightmapper

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Feb 24, 2015

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Version/s: 5.0.0f4, 2018.1.0a1

Steps tp Reproduce:1. Create a new project in 2D.2. Run the scene and observe the baking bar appears with the message "Baking paused... Read more

0
votes
Fixed

Capsule Collider Bounds Incorrectly Calculated

Physics

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Feb 24, 2015

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Version/s: 5.0.0f1

To reproduce:1. Open attached project2. Open scene3. Press play4. Open scene view5. Select Collider - Incorrect bounds6. Notice that... Read more

0
votes
Fixed

[AssetBundle] Setting assetBundleName in OnPreprocessAudio() crashes Unity

Asset Loading

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Feb 24, 2015

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Version/s: 5.0.0f3

Steps to reproduce this issue: 1. Open the attached project2. It has a script with few lines:void OnPreprocessAudio() {assetImporter... Read more

2
votes
Fixed

Linux: Pressing TAB while editing text in an input field inserts an actu...

UI

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Feb 24, 2015

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Version/s: 4.6.3f1

-e: see title, doesn't do that on windows or osx standalone -repro:--create new scene--add input field http://docs.unity3d.com/Manua... Read more

1
votes
Fixed
0
votes
Fixed
0
votes
Fixed

[docs] 'Linear Rendering Hardware Sampling' should be changed to 'Linea...

Docs - Manual

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Feb 23, 2015

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Version/s: 5.0.0f3

The property "Linear Rendering Hardware Sampling" seems wrong in PlayerSettings.It should be 'Linear Rendering'. Documentation/en/Ma... Read more

0
votes
Fixed
1
votes
Fixed

Default reflection probe behaviour for particle systems is 'Blend Probes...

Shuriken

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Feb 23, 2015

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Version/s:

Very infrequent that you would want particles shaders to read reflection probes. Also causes issues when testing reflection probe bo... Read more

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