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InvokeRepeating timing is off when invoking at time=0f
When calling InvokeRepeating("methodName", 0f, repeatRate) the interval between the first two invocations is always 1 sec. too short... Read more
Console doesn't have scroll bar for error detail
Console doesn't have scroll bar for error detail Although the area for error detail in the Console pane is resizable and scroll-abl... Read more
Depth of field docs need updating
The depth of field image effect docs need updated to reflect the current state of the depth of field pro image effect. Read more
Uninstaller: MonoDevelop is not uninstalled from Windows
Uninstaller: MonoDevelop is not uninstalled from Windows. When running the uninstaller on windows xp, all files in the install dir ... Read more
Mscorlib deploy fail and also deploy of unused assets
Issue#1. Stripper set to "micro mscorlib" chokes on the included dll file with the following exception: "Mono.Linker.ResolutionExcep... Read more
Audio clips for OGV movies replay snippet of audio
Could not reproduce the infinite loop, but could reproduce (in Version 4.0.0b10 (16de4509c348)) that Audio Clips for OGV movies repl... Read more
Return from sleep throws assert "FALSE != getCursorPositionResult" if ed...
Return from sleep throws assert FALSE != getCursorPositionResult if editor is in playmode. Repro: Given you're in windows 1. Create... Read more
FBX Import scale diff between manual ASCII exported file from Maya and M...
To Reproduce: 1. Check the import settings of Sphere_FBX and Sphere_Maya. 2. Import them in the editor. 3. The asset importer scale ... Read more
Unity crashes when calling DestroyImmediate(this) in Editor script
- Create an editor script (e.g. inspector window for a component) which calls DestroyImmediate(this) - Add this component to a game... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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