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[WinRT] Serialization fails when inheriting from class with internal fie...
Script in Assembly-CSharp-firstpass.dll: public class BaseClass : MonoBehaviour{[SerializeField]internal int m_Value = 0;} Script in... Read more
[Height mesh] Project crashes if nav mesh agent touches height mesh dire...
1. Open attached project on Mac2. Play MainScene3. It will crash when character walks out of navmesh on height mesh. Note: It also c... Read more
UI elements not move when moved by Mecanim animation
To reproduce:1. Open attached project2. Open TestScene3. Press play4. Select Image gameobject5. Notice that Image (Rect Transform) m... Read more
EditorApplication.currentScene returns an empty string on the opened sce...
To reproduce:1) Create new project2) Create a few scenes in it (for example, "A", "B", "C")3) Make Assets/Editor folder and add this... Read more
[Shaders] Surface shader with small custom vertex struct does not compil...
To reproduce:- Open the attached project with rc1- Select the shader and observe that it does not compile, errors are shown:Shader e... Read more
[iOS] Baked Lightmapping broken on certain devices with GLES3 (and Metal)
To Reproduce 1. Deploy the attached project to one of the devices listed below.2. If graphics api is set to Metal everything is flic... Read more
[IL2CPP] Marshal.SizeOf dosen't work with types which have an explicitly...
To Reproduce: 1. Deploy the attached project with Il2CPP. 2. Notice the, error: ArgumentException: Type 'CustomType' cannot be marsh... Read more
[DrawGizmo(UnityEditor.GizmoType.Selected)] draws all the time, regardle...
To reproduce:1. Open attached project2. There is GizmoTest script in assets folder, that should draw gizmo when Light is selected3. ... Read more
Request for more helpful NpShape::setFlag(s): triangle mesh and heightfi...
Request for more helpful NpShape::setFlag(s): triangle mesh and heightfield triggers error so people know what they need to change/f... Read more
TouchScreenKeyboardType doesn't work
TouchScreenKeyboardType doesn't work 1. What happened In 5.0b21-5.0f1 (those are what I've tested, not where it regresses to) TouchS... Read more
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