Search Issue Tracker
[Shader compiler] Specific shaders open gl compiled version throw "Mater...
Shaders "case_673047-ReliefTerrain2Geometry" open gl compiled version throws error related with Material Editor Inspector. At first ... Read more
When creating new project with the same name - Editors doesn't refresh path
When creating new project with the same name - Editors doesn't refresh path 1. What happened 2. How we can reproduce it using the ex... Read more
Profiler: memory profiler shows "unknown" for amounts >2GB
Memory profiler (both simple & detailed views) shows "Unknown" for amounts of memorythat are larger than 2GB. For example, if &g... Read more
Only first scene in streamedSceneAssetBundle is available for load
BuildPipeline.BuildStreamedSceneAssetBundle only works for first scene. 1. In the Editor select the Menu Item 'Test -> CreateBund... Read more
Lightmapping still bakes AO when AO is set to zero
How to reproduce: 1. Open new project2. Import attached package simpleRepro.unitypackage3. Open scene test.unity- Scene contains a s... Read more
[Geomerics][AO]AO doesn't take alpha texture into account.
1) Open scene FG AO2) Notice that Plant Plane AO is coming from the plane geometry instead of the alpha cutout. Read more
Scene view dims together with other elements of Editor when game is playing
To reproduce:1) Create new project2) Make sure that you see both Scene and Game Views3) Optional: Change Playmode Tint color in Edit... Read more
Spotlights can't drop shadows on a terrain
Spotlights don’t drop shadows on a terrain even when the "Deferred" rendering path is enabled. Read more
Editor crashes when loading scene from UFPS AssetStore package
Download the Ultimate FPS package from Asset Store. Try to open the scene called Sky City. Unity crashes in LightManager::FindForwar... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text