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[MultiMonitor] Display.displays always shows only one display
To reproduce:Make sure you have two or more displays.1. Open attached project2. Open scene test3. Enter play mode4. Notice how Displ... Read more
UILabel causes compile error in a JavaScript file
Steps to reproduce : - import the project attached and notice the compile error *Note:More info in the user's description. Read more
Unity freezes when declaring a 3D texture 1024x1024x256 or higher
Steps to reproduce : - import the project attached- open the "TestGame" scene- press play and Unity will freeze- open DataManager.cs... Read more
FPS drop when built for iPhone 4S
To reproduce:1. Open the attached project (or any project that shows fps) with Unity 4.22. Build and run it for iPhone 4S3. See that... Read more
Sprite packer causes a crash due to out of memory exception
To reproduce:1. Open attached project2. Enable sprite packer3. Try to pack spritesExpected result: Sprites pack properlyActual resul... Read more
Cursor.SetCursor does not hide system cursor
Setting soft cursor via Cursor.SetCursor() will make soft cursor visible, but the native system cursor will remain visible too. Work... Read more
Android application crashes when renderer of the GameObject is disabled ...
This is only reproducible when the Development Build option in the build settings is disabled. Reproduced on:Samsung Galaxy S III (G... Read more
[Graphics] Particle system stops rendering once the main particle object...
To reproduce:1. Create a new project2. Import attached leaves.unitypackage3. Add leaves prefab into the scene4. Move aroundExpected ... Read more
Script Reference displays JS examples when C# is selected
http://docs.unity3d.com/Documentation/ScriptReference/GL.html displays JS code examples even when Boo or C# is selected. It should s... Read more
Crash due to invalid TransformInfo
Steps to reproduce : - import the project attached in the user's last reply- open the "test" scene and press play- look straight up-... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0