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WebGL documentation issues
Typos in http://docs.unity3d.com/Manual/webgl-building.html-" and open it in your default brower" should be "default browser"-"When ... Read more
Random Tree Rotation doesn't work
To reproduce:1. Open attached project2. Open tree scene3. Click place tree tab4. Ensure that Random Tree Rotation is enabled5. Paint... Read more
Installer does not update available space
Steps to reproduce : - run the installer and notice the space available- delete some files and notice the space is not updated Read more
EditorGUIUtility.PingObject doesn't work correctly with two-column Proje...
How to reproduce: 1. Open a new project2. Import attached package (bug.unitypackage)3. Open scene SomeDir/test.unity- Make sure no g... Read more
For all Standalones player window always show graphics apis for Windows
Changing platform in Standalone build doesn't show platforms graphical device APIs list, it always shows windows graphical APIs. 1. ... Read more
With method PlayerSettings.SetGraphicsAPIs you can include same api mult...
You can include same graphical api multiple times. Example code: "GraphicsDeviceType[] apis = { GraphicsDeviceType.Direct3D9, Graphi... Read more
PlayerSettings.SetGraphicsAPIs doesn't update player editor window
After changing PlayerSettings.SetGraphicsAPIs player editor window is not updated. 1. Open scene "Test".2. Open player settings (Edi... Read more
Unity doesn't mark scene as changed after breaking prefab instance
To reproduce:1.Create new project and a scene.2.Make any object and create prefab out of it.3.Save scene.4.Select prefab in scene an... Read more
[ProjectBrowser] Two column layout instantly deselects an empty plugin f...
To reproduce:1. Open attached project - it has 3 plugin folders. One of the is empty ("OVRPlugin")2. Make sure you are using the two... Read more
[CapsuleCollider] Capsule collider falls through the plane when moving a...
Steps to reproduce: 1. Open the attached project2. Open and play 'scene0' scene3. Using A or D key move the capsule along X axis4. W... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open