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Fixed
Votes
0
Found in
5.0.0f4
Issue ID
680373
Regression
Yes
Unity does not display Audio File memory usage when Preload Audio Data is set to false
How to reproduce:
1. Open attached project
2. Select the Audio File in the Project Window
- Note how the Inspector displays 0KB for its size
3. Tick the Preload Audio Data option
- Note how it now displays 222.3KB instead
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