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0
votes
Fixed

'Mute audio' button in Game view should be 'Mute Audio' to match the gen...

Scene/Game View

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Apr 25, 2015

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Version/s: 5.1.0b4

Steps to reproduce: 1. Open any project with Unity2. Notice that 'Mute audio' button in the Game View is not capitalized while all o... Read more

1
votes
Fixed

Unity iOS UI SendMessage does not work with IL2CPP

IL2CPP

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Apr 25, 2015

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Version/s: 5.1.0b4

How to reproduce: 1. Open attached project2. Build to iOS using IL2CPP and run3. Try pressing any of the on screen buttons that appe... Read more

5
votes
Fixed

Tag list keeps deleting

Inspector Functionality

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Apr 25, 2015

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Version/s: 5.0.1f1

To reproduce:1. Open attached project2. Open space scene3. Select any gameobject in hierarchy4. Expand tag list5. Play and stop scen... Read more

1
votes
Fixed

[VR] Anti-Aliasing breaks shadows on Windowed Rift player

VR

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Apr 25, 2015

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Version/s: 5.1.0b3

Players built from the scenes in the attached project have problems with shadows when Anti-Aliasing is enabled under Quality Setting... Read more

1
votes
Fixed

Rendering trees with shadows to an off-screen buffer breaks renderer

Shadows/Lights

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Apr 25, 2015

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Version/s: 5.1.0b4

How to reproduce: 1. Open attached project2. Open scene TestScene.unity- Scene contains a few cameras as well as a few primitive obj... Read more

3
votes
Fixed

[Ship-stopper] Auto generated Lightmap UV’s shifting on IOS and android ...

Global Illumination

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Apr 24, 2015

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Version/s: 5.0.1

To reproduce: 1) Download and open project2) Build and run on iOS or android3) Notice black spots on map that don't show in editor R... Read more

0
votes
Fixed

Windows: can't build WebGL on clean/new OS

WebGL

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Apr 24, 2015

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Version/s: 5.0.1f1

-e: when you have a new windows and try to build WebGL it fails at the AssemblyPatcher step. installing Visual Studio seems to fix t... Read more

0
votes
Fixed

[Deferred|Orthographic] Rendering to Render Texture fails in Deferred fo...

Post Processing

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Apr 24, 2015

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Version/s: 5.0.1f1

To reproduce the bug follow the steps1. Open "CaptureTest" project2. Open "Main" scene3. Play scene4. Inspect captured texture varia... Read more

0
votes
Fixed

ProceduralLoadingBehavior.Cache and DoNothingAndCache do not cache

Substances

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Apr 23, 2015

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Version/s: 5.0.1p1

1. Do not view the material properties in the editor before testing. If you do, the material will be cached in RAM until you restart... Read more

0
votes
Fixed

maxVertices error thrown when outputting very long strings

UI

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Apr 23, 2015

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Version/s: 4.6.4p2

To Reproduce: 1. Run scene test in the attached project.2. Click on the outputted log message.3. Observe that a large number of" max... Read more

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