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[Editor] Unity crashes ticking "Require ES3.1" or "Require ES3.1+AEP"
When ticking "Require ES3.1" or "Require ES3.1+AEP" with OpenGLES3 API on Android Player, unity crashes. 1. Open project.2. Switch t... Read more
[RectTransform] Scaled UI buttons drifting when it has an Animator with ...
Steps to reproduce: 1. Open attached project2. Open 'InfoBar 1' scene3. Notice that InfoBar > Canvas > GameObject has scale of... Read more
[IL2CPP] produces invalid code with fixed array/pointer
IL2CPP produces invalid code when using the bracket operator ([]) on fixed arrays or pointers. Example 1:unsafe struct FixedArray { ... Read more
[Canvas] Multiple Canvas sorted incorrectly, buttons in children canvas ...
To reproduce the bug follow the steps1. Open attached project2. Open "Scene" scene3. Run Scene4. Press "Button" button v5.0.1f - but... Read more
incorrect error message invoking network Commands
The error message "InvokeCommand class [TankMovement] doesn't match [TankShooting])" occurs when a gameObject with multiple NetworkB... Read more
Panel and ScrollView are outside the canvas borders in the Controls scene
Steps to reproduce : - import the UI sample scenes- open the Controls scene and notice the Panel and ScrollView are outside the bord... Read more
BlendTree in graph view doesn't get updated when a controller's paramete...
repro1:Create a New Animator ControllerCreate a new Blend TreeGo into the Blend Tree(make sure you have no parameters)Right-click th... Read more
[RenderingOrder] Particles are not drawn in the correct order on rotated...
Steps to reproduce: 1. Open the attached project2. Open 'Scene' scene3. Notice that 'Particle System' game object is behind the 'Qua... Read more
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