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[Shaders][GLES2.0] Realtime Lightmaps are black (Asus K01A - PowerVR SGX...
The shaders for realtime lightmaps are not compiling correctly in PowerVR SGX 544MP GPU. Read more
AssetDatabase.GetAssetPathsFromAssetBundle Only Returns Assets Explicitl...
Reproduction steps:1. Open attached project "AssetBundlePaths"2. From the editor menu select AssetBundles -> Dependencies3. This ... Read more
Unable to select Sprite from Scene View by clicking on it
1. import a Sprite and add it to the scene2. click somewhere not on the Sprite in the Scene Viewer3. click on the Sprite in the Scen... Read more
[AssetBundle][CacheServer] Asset bundle names are not properly imported ...
How to reproduce:1. Create a new project2. Download Cache server http://unity3d.com/unity/collaboration/3. Go to Edit> preference... Read more
[AssetBundles] GameObjects in a Scene Loaded from an AssetBundle Lose Th...
Reproduction steps:1. Open the attached project "TwoScenesOneMesh"2. Open the scene "Loader"3. From the menu select Simple Bundles-&... Read more
IL2CPP produces invalid code with EMGU.CV Plugin
The attached Unity and XCode test projects demonstrate two bugs in the C++ code generated by IL2CPP. Download the "case_694436-EMGUC... Read more
[WWW][Android][iOS] WWW.text and WWW.error properties have inconsistent ...
When WWW.error returns a failed status (4xx, 500, etc), the WWW.error property has a "java.io.FileNotFoundException" string logged o... Read more
Crunched compression not working with 8K textures
To reproduce:1. Open attached project2. Select 8K texture3. Set Max Size to 8196 and Format to Crunched4. Hit apply5. Notice error i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window