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0
votes
Fixed

[URP] Terrain isn't affected by Ambient light when created with TerrainT...

Terrain

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Feb 04, 2022

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Version/s: 2021.2.0b14, 2021.2.10f1, 2021.3, 2022.1, 2022.2

How to reproduce:1. Open the user's attached "My project (5)" project2. Observe the Scene view in the "SampleScene" Scene Expected r... Read more

1
votes
Fixed

Particle system ignores the Shape parameter and shoots particles in the ...

Visual Effects - Legacy

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Mar 15, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.7f1, 2021.3, 2022.1, 2022.2

How to reproduce:1. Open the attached project "ParticleZeroSurfaceBug.zip"2. Open the "Bug" Scene3. Enter the Play mode Expected res... Read more

0
votes
Fix In Review

[Windows] The returned screen refresh rate is rounded down when calling ...

Windows

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Feb 22, 2022

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Version/s: 2019.4, 2020.3, 2020.3.11f1, 2021.2, 2021.3, 2022.1, 2022.2

How to reproduce:1. In Windows, set the display refresh rate to 59,940 Hz (or any other non-integer value) (Right-click on the Deskt... Read more

0
votes
Won't Fix

Shaders takes a long time to compile when using the Volumetric Lights

Shader System

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Apr 01, 2022

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Version/s: 2021.2.16f1, 2021.2.17f1, 2021.3, 2022.2.0a8

How to reproduce:1. Open the attached project "ShaderCompLong.zip"2. Open the "Demo" Scene (Assets/VolumetricLights/Demos/Minimal/Sc... Read more

0
votes
Fixed

Shader error is thrown when baking the lighting with static GameObjects ...

Shader System

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Feb 08, 2022

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Version/s: 2019.4, 2019.4.12f1, 2020.3, 2021.2

Reproduction steps:1. Open the user's attached project2. Select any GameObject in the Hierarchy and check the "Static" checkbox in t... Read more

0
votes
Fixed

OnPostRender is called multiple times per frame when setting Application...

Scripting

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Feb 09, 2022

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Version/s: 2021.2.0a2, 2021.2.10f1, 2022.1, 2022.2.0a8

Reproduction steps:1. Open the attached user's Unity project "TestOnPostRender.zip"2. Go to Assets > Scenes folder3. Open "Sample... Read more

1
votes
By Design

Building Asset Bundles takes longer when using URP

Asset Bundles

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Feb 21, 2022

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Version/s: 2019.4, 2021.2, 2021.2.12f1

How to reproduce:1. Open the attached "Bundler_2021_URP.unity.zip" project2. Open the "SampleScene" Scene3. Select the "Bundler" Gam... Read more

0
votes
Fixed

Instanced URP Shaders using Spherical harmonics variables causes long in...

WebGL

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Mar 30, 2022

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Version/s: 2019.4, 2020.3, 2020.3.23f1, 2021.2, 2021.3, 2022.1, 2022.2

How to reproduce:1. Open the attached project "DrawMeshLongFirstCallURP.zip"2. Open the "BrokenShaderScene" Scene3. Open the Build S... Read more

0
votes
Fixed

Objects which are instantiated as Children and have HideFlags.DontSave f...

Scene Management

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Apr 16, 2022

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Version/s: 2019.4, 2020.3, 2021.2.18f1, 2021.3, 2022.1.0a16, 2022.2

Reproduction steps:1. Open "CubeTest" project2. Open "Test" Scene3. Select the "TestScript" Object in the Hierarchy4. Enable the "Te... Read more

0
votes
Active

Custom Inspector PropertyField Foldouts do not stay collapsed when redra...

UI Toolkit

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Mar 07, 2022

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Version/s: 2021.2.0a19, 2021.3, 2022.1, 2022.2

How to reproduce:1. Open the attached project (CustomInspectorTest.zip)2. Open scene Scenes/SampleScene3. In the Hierarchy, select t... Read more

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