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0
votes
Fixed

Unity Crashes w/ Out of Memory exception compiling resources

Deployment Management

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Apr 12, 2012

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Version/s: 3.5.1f2

To reproduce: 1. Create a project with a lot of .ogv files, total of ±1.5gb 2. Build for standalone Read more

0
votes
Fixed

Textures used in cubemaps do not auto update in cubemap after being modi...

Assets Management

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Mar 30, 2012

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Version/s: 3.5.1f2

Steps to reproduce : - create a cubemap - add 6 image files to project - drop those into slots in cubemap - edit image files outsid... Read more

1
votes
Fixed

Light probes don't work with additive levels, even when setting them exp...

Global Illumination

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Mar 28, 2012

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Version/s: 3.5.1f1

Attached is a project to demonstrate that lightmap probes do not work on additively loaded scenes even with explicitly setting them ... Read more

0
votes
Fixed

Random.seed can't be set to reproduce random rolls

Deployment Management

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Mar 15, 2012

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Version/s: 3.5.0f5

Random.seed can't be set to reproduce random rolls (probably due to internal data type unsigned long). This will stop applications f... Read more

0
votes
Fixed

Unity Remote Android page lacking information compared to iOS version.

Docs - Manual

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Mar 14, 2012

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Version/s:

We supply iOS source code for the remote app and the page about it is located here: http://unity3d.com/support/documentation/Manual/... Read more

0
votes
Fixed

Errors in the console when importing Vizio pack from Asset Store

Assets Management

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Mar 07, 2012

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Version/s: 3.5.0f5

Errors in the console when importing Vizio pack from Asset Store. Steps to reproduce : - open the asset store and search for Vizio... Read more

0
votes
Fixed

Unity 3.5's importer doesn't deal with negative x scale

Deployment Management

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Mar 05, 2012

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Version/s: 3.5.0f5

"type == m_TransformInfo.transformType" error message is written in console windows if script has negative x scale. Read more

0
votes
Fixed

"Stats" shows 3 Render Textures when only 2 are activated

Camera

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Feb 28, 2012

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Version/s: 3.5.0f5

To reproduce 1. Open attached project 2. Launch the 'first' scene 3. Open the "Stats" in Game View 4. In Hierarchy View, select... Read more

0
votes
Fixed

Drag and drop re-parenting does not work for multi-selection

Project Browser/Hierarchy

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Feb 27, 2012

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Version/s:

In the editor hierarchy selecting multiple GOs and (shift-click) and dragging them on to another GO (and release mouse) moves (re-pa... Read more

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