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Lacking vertex attributes causes a crash on multithreaded rendering
Unity Android Player crashes when the following conditions are met: - Dynamic batching is enabled.- Multithreaded rendering is enabl... Read more
[IL2CPP]A generic-method in generic-class (with multiple type parameters...
Build attached project.Target: iOSScripting backend: IL2CPP. Read more
[Android] Can’t fix the frame rate to less than 30 FPS
In most platforms, the application frame rate is controllable by disabling VSync and setting a target frame rate to Application.targ... Read more
[WP8.1][UNET] " Found no receiver for incoming command " in Windows Phone
To reproduce:1. Open attached project (Tank_new.rar)2. Open player settings and change Cloud Project ID to 6267cfce-dbb3-44da-b540-7... Read more
C# lambdas which return Void fail il2cpp compilation
-e: Using a c# lambda that returns void will cause a project to be unable to be compiled for webGL -repro:--make new proj--create c#... Read more
[Networking/SyncVar] Declaring more than 32 SyncVars in one class causes...
Reproduction steps:1. Open attached project "UNETSyncVars"2. Build scene "Test"3. Launch a host instance and a client instance4. Obs... Read more
[iOS] Arial Thai fonts don't work
To Reproduce: 1. Run the attached scene on iOS.2. Observe that Thai font's are not rendered. Read more
TerrainCollider doesn't detect collision with CapsuleCollider on time an...
Steps to reproduce: 1. Open attached project2. Open scene "Assets/Test"3. Double click on "Capsules" game object to focus on it4. No... Read more
RaycastHit returns the wrong triangle index in Unity 5
Steps to reproduce:1. Open attached project's "TriangleBug" scene with 4.6 version of Unity.2. Enter play mode. (have both scene ang... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject