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Having a NetworkIdentity on a NetworkManager object disables it in play ...
Having a NetworkIdentity on a NetworkManager object disables it in play mode. It should not be allowed to have both these components... Read more
Crowd.Proximity.Collect takes a long time with idle agents
Users see that when having idle agents with tiny radius the time sent in processing proximity query explodes. http://forum.unity3d.c... Read more
[Clear] Clearing baked data makes scene very bright due to enabled realt...
To reproduce:1. Open attached project2. Open scene 13. Bake lightmaps4. Clear baked data5. Notice that scene becomes very bright unt... Read more
"The digital signature is not valid" when using a custom icon in Windows
Repro steps:1) Open a new project2) Build it with default settings for Windows3) Find the .exe file4) Right click it -> Propertie... Read more
[UnityEditor] Undo.DestroyObjectImmediate() crashes editor if passed null
Steps to reproduce: 1. Open attached project2. Open "Editor/HardCrash" script3. Notice Undo.DestroyObjectImmediate(null)4. In Unity,... Read more
Per-platform default quality settings gets lost when we exit Unity edito...
To reproduce:1.Create new project.2.Check quality settings.3.Play any scene in project.4.Close Unity Editor.5.Open project again and... Read more
Animated property values are not refreshed in Particle Editor when scrub...
1. Create ParticleSystem2. Open Particle Editor3. Animate some properties (eg. size)4. Scrub animation5. Properties are not updated ... Read more
no way to detect an idle network connection
There is no way to detect an idle (but still connected) network connection in network HLAPI. Since HLAPI processes messages without ... Read more
[EditorLog] Data on reflection probes bake time is not in editor log
There is no data on how long reflection probes took Currently we have:Enlighten: Precompute started....Enlighten: Precompute took 1.... Read more
[Effector] Project crashes if 2D effector is needed but there is none
Repro steps:1) Open the project and scene Scene2) Uncheck Used By Effector attribute in Circle Collider 2D component3) Play the game... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject