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0
votes
Fixed

Audio clips for OGV movies replay snippet of audio

Video

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May 18, 2011

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Version/s: 3.1.0f4

Could not reproduce the infinite loop, but could reproduce (in Version 4.0.0b10 (16de4509c348)) that Audio Clips for OGV movies repl... Read more

0
votes
Fixed

Return from sleep throws assert "FALSE != getCursorPositionResult" if ed...

Deployment Management

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May 13, 2011

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Version/s: 3.4.0b1

Return from sleep throws assert FALSE != getCursorPositionResult if editor is in playmode. Repro: Given you're in windows 1. Create... Read more

0
votes
Fixed

FBX Import scale diff between manual ASCII exported file from Maya and M...

Asset Import

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May 12, 2011

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Version/s: 3.3.0f4

To Reproduce: 1. Check the import settings of Sphere_FBX and Sphere_Maya. 2. Import them in the editor. 3. The asset importer scale ... Read more

1
votes
Fixed

Unity crashes when calling DestroyImmediate(this) in Editor script

Scripting

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Apr 24, 2011

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Version/s: 3.3.0f3

- Create an editor script (e.g. inspector window for a component) which calls DestroyImmediate(this) - Add this component to a game... Read more

0
votes
Fixed
0
votes
Fixed

Unity installer doesn't check for free space on disk

Deployment Management

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Mar 09, 2011

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Version/s:

It looks like Unity installer doesn't check if there is enough free space on disk. I just got an error when installing Unity - it fa... Read more

0
votes
Fixed

Audio Preview size display is confusing

Audio

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Mar 06, 2011

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Version/s: 3.3.0f3

To reproduce: - Open attached package - Select the audio file in Project Browser - In the Audio Preview > observe that the file size... Read more

0
votes
Fixed

SoftOcclusion trees are not affected by Terrain Wind since 3.0

Terrain

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Jan 12, 2011

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Version/s: 3.1.0f4

The terrain tress are not being affected by wind. Repro Steps: 1) Launch unity 3.2.0f3_60620 2) Create new terrain: 50x50 res and... Read more

0
votes
Fixed

iOS mode editor handles textfield input inconsistently

iOS

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Jan 03, 2011

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Version/s: 3.2.0b2

The editor uses TTF text rendering in all modes, but the iOS runtime uses bitmap text rendering. This means that you can input non-a... Read more

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