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0
votes
Fixed

NetworkReader.ReadNetworkIdentity assumes it is on client

Networking

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May 22, 2015

-

Version/s:

The function NetworkReader.ReadNetworkIdentity assumes it is on client, so it uses ClientScene.FindLocalObject(). If it is on a dedi... Read more

9
votes
Fixed

FMOD::Sound instance for resource error

Audio

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May 22, 2015

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Version/s: 5.1.0f2

To reproduce:1. Open GLTest.zip project2. Open GameLoader scene3. Run custom builder in top of Editor menu. Build->Game build and... Read more

6
votes
Fixed

[iOS] Append doesn't work with ILL2CP projects

iOS

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May 22, 2015

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Version/s: 4.6.5p2

To Reproduce:1. Build an empty IL2CPP project.2. Build on top of the same project with Append:build fails with "Error building Playe... Read more

0
votes
Fixed

Material properties not updated at runtime until expanded in inspector

Shaders

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May 22, 2015

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Version/s: 5.0.2f1

How to reproduce: 1. Open attached project2. Open scene material_test_scene.unity3. Play scene4. Press the Space Bar to create and a... Read more

6
votes
Fixed

[AssetBundles] Loading an uncompressed AssetBundle with CreateFromMemory...

Asset Loading

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May 22, 2015

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Version/s: 5.0.2p2

Unity crashes when loading an uncompressed AssetBundle repeatedly with AssetBundle.CreateFromMemory/CreateFromMemoryImmediate. How m... Read more

0
votes
Fixed

TypeDescriptor.GetConverter throws error with uint type

IL2CPP

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May 22, 2015

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Version/s: 5.1.0f2

1. Build for IOs with IL2CPP.2. Run it on xcode.3. Notice error with GetConvertor(typeof(uint)); Type_t * L_3 = Type_GetTypeFromHand... Read more

0
votes
Fixed

The menu Unity -> Modules... does not display anything and throws errors

Editor - Other

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May 22, 2015

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Version/s: 5.1.0f2

How to reproduce: 1. Open any project2. Go to Unity -> Modules...- Observe that nothing is displayed and the console is full of e... Read more

0
votes
Fixed

Error on async assets load

Asset Loading

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May 22, 2015

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Version/s: 5.1.0f2

To reproduce:1. Open GameLoader scene.2. Run custom builder in top of Editor menu. Build->Game build and select any temp folder (... Read more

0
votes
Fixed

Selection.GetFiltered does not work with interfaces

Project Browser/Hierarchy

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May 21, 2015

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Version/s: 5.0.2f1

To reproduce:1. Open scene "Main"2. Click GameObject "Selection.GetFiltered Test"3. Click the button "Check Selection" in the Inspec... Read more

0
votes
Fixed

[Terrains] Tree rendering crash when tree Mesh is changed/destroyed

Terrain

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May 21, 2015

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Version/s: 5.0.1f1

Repro steps: 1) open scene World2) Go to Assets -> Trees and select Tree1_winter3) In the inspector window change Mesh Compressio... Read more

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