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Animation Importer - Glitch in custom Curves when using mouse scroll
Quicker repro: - create a custom Curve in any animation importer - use mouse scroll over the importer inspector, notice that the cur... Read more
[Blit] Graphics.Blit doesn't work as expected
Reproduced on 4.2 and 4.3 See user's description, but not crashing when uncomment 2B part in EffectController.cs How to reproduce: ... Read more
Mass Place Trees option overrides the trees that are already added
- Paint some trees on a Terrain using the brush tool - Mass Add 10000 trees Expected: Trees are added at random among the trees tha... Read more
Sprite Editor window does not remember selection
Steps to reproduce : - import the project attached - click on any texture in the Project Browser - set it to Manual and press apply... Read more
Documentation C# example is not correct for AudioSource.SetScheduledEndTime
The example code at http://docs.unity3d.com/Documentation/ScriptReference/AudioSource.SetScheduledEndTime.html does not compile. It... Read more
Cannot move the cursor to a specific position when renaming an Asset
Steps to reproduce : - create a new project - create a new folder - click rename and notice that you cannot place the cursor betwee... Read more
Setting Bypass Effects to false mutes audio
- Set Bypass Effects to true - Enter play mode - Set Bypass Effects to false - Audio muted Read more
Default cursor competes with OS cursor
- Open Player Settings and set Default cursor in Cross-Platform Settings - Open e.g. Build Settings window and drag it over Game vi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects