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NetworkReader.ReadNetworkIdentity assumes it is on client
The function NetworkReader.ReadNetworkIdentity assumes it is on client, so it uses ClientScene.FindLocalObject(). If it is on a dedi... Read more
FMOD::Sound instance for resource error
To reproduce:1. Open GLTest.zip project2. Open GameLoader scene3. Run custom builder in top of Editor menu. Build->Game build and... Read more
[iOS] Append doesn't work with ILL2CP projects
To Reproduce:1. Build an empty IL2CPP project.2. Build on top of the same project with Append:build fails with "Error building Playe... Read more
Material properties not updated at runtime until expanded in inspector
How to reproduce: 1. Open attached project2. Open scene material_test_scene.unity3. Play scene4. Press the Space Bar to create and a... Read more
[AssetBundles] Loading an uncompressed AssetBundle with CreateFromMemory...
Unity crashes when loading an uncompressed AssetBundle repeatedly with AssetBundle.CreateFromMemory/CreateFromMemoryImmediate. How m... Read more
TypeDescriptor.GetConverter throws error with uint type
1. Build for IOs with IL2CPP.2. Run it on xcode.3. Notice error with GetConvertor(typeof(uint)); Type_t * L_3 = Type_GetTypeFromHand... Read more
The menu Unity -> Modules... does not display anything and throws errors
How to reproduce: 1. Open any project2. Go to Unity -> Modules...- Observe that nothing is displayed and the console is full of e... Read more
Error on async assets load
To reproduce:1. Open GameLoader scene.2. Run custom builder in top of Editor menu. Build->Game build and select any temp folder (... Read more
Selection.GetFiltered does not work with interfaces
To reproduce:1. Open scene "Main"2. Click GameObject "Selection.GetFiltered Test"3. Click the button "Check Selection" in the Inspec... Read more
[Terrains] Tree rendering crash when tree Mesh is changed/destroyed
Repro steps: 1) open scene World2) Go to Assets -> Trees and select Tree1_winter3) In the inspector window change Mesh Compressio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script