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0
votes
Fixed

OnApplicationPause doesn’t get called when switching from Editor to anot...

Editor - Other

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Jun 16, 2015

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Version/s: 5.1.0p1

In Unity 4, OnApplicationPause gets called with the argument pauseStatus=true when switching from Editor to another application. On ... Read more

2
votes
Fixed

[SpeedTree] "Scale in Lightmap" setting does not work for SpeedTree trees

Global Illumination

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Jun 16, 2015

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Version/s: 5.1.0f3

How to reproduce: 1. Open attached project2. Open scene test.unity3. Select the Broadleaf_Mobile/Broadleaf_Mobile_LOD0 gameobject4. ... Read more

0
votes
Fixed

[AABB][Particles] Errors when adding BoxCollider to legacy particles

Physics

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Jun 15, 2015

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Version/s:

How to reproduce:1. Import the ParticleError package and open the included scene (it has GO with ElipsoidParticleEmitter and Particl... Read more

0
votes
Fixed

Trasition Exit time taken from source state, not destination state

Animation

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Jun 15, 2015

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Version/s: 5.2.0a1

Trasition Exit time taken from source state, not destination state 1. What happenedTransistion/State finishes before it's Exit time,... Read more

2
votes
Fixed

Switching font and changing font size scrambles another text object

UI

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Jun 15, 2015

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Version/s: 5.0.2f1

How to reproduce:1. Open the attached "FontBug" package2. Open test scene3. Select one of the Text game objects and change its font ... Read more

0
votes
Fixed

Inconsistent data loaded from InitializeOnLoad and InitializeOnLoadMetho...

Scripting

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Jun 15, 2015

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Version/s: 5.1.0f3

How to reproduce: 1. Open attached project- When opening the project, this output is printed in the console:OnEnable[Static CTOR MyS... Read more

0
votes
Fixed

DrawMesh memory leak in -batchmode

Deployment Management

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Jun 15, 2015

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Version/s: 5.1.0f3

To reproduce:1. Build attached project for windows2. Run build using -batchmode Read more

0
votes
Fixed

[Emission] DynamicGI.SetEmissive stops working if play mode is re-entere...

Global Illumination

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Jun 15, 2015

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Version/s: 5.1.0f3

To reproduce:1. Open attached project2. Open scene 13. Bake lightmaps4. Enter play mode5. Select cube and change color on SetEmissiv... Read more

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