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Sprite Renderer displays a warning when attempting to use URP shaders
Steps to reproduce: Download and open the attached project ([^SpriteRendererBug-URP.zip]) Open the SampleScene Select the Sprite Ren... Read more
[Mobile] Audio volume isn't adjusted when using AudioMixer.SetFloat method
Reproduction steps:1. Open the attached “IN-20106.zip“ project2. Build and Run for Android3. Adjust the top “Music Volume“ slider to... Read more
User gets errors in the console during category creation with the same t...
How to reproduce: Open HUB; Create 3D(HDRP) project; Create visual effect graph in the "Project" window (Create->Visual Effects-&... Read more
Linux IL2CPP Build Target displays an error message when selected on Win...
How to reproduce:1. Open the user-attached “My project (1).zip“ project with LinuxStandaloneSupport selected as the platform2. Open ... Read more
The selected value is not visible when it should be on the DropDown Button
Reproduction steps: Open the attached project Enter the Play Mode Click on the Button with an arrow pointing down icon in the top ri... Read more
UI Toolkit Drop Down Menu clips off-screen when it's at the very bottom ...
Reproduction steps: Open the attached project Open the “/Demo/Demo.uxml” Visual Tree Asset Move the “#perfDropDown” element to the v... Read more
"Assertion failed on expression: 'm_BuffersToBind[shaderType][bind].buff...
Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity” Scene Enter the Play Mode Observe the Cons... Read more
Category renaming removes duplicated category from the "Blackboard"
How to reproduce: Open HUB; Create 3D(HDRP) project; Create visual effect graph in the "Project" window (Create->Visual Effects-&... Read more
[Linux] Project import freezes when opening project with over 100k assets
Reproduction steps:1. Open the attached “IN-18975.zip” project Expected result: The project opensActual result: Project importing ge... Read more
URP SMAA produces wrong results on mobile when using default sampler pre...
SMAA on mobile has degraded quality compared to desktop. Setting "Use full sampler precision by default, lower precision explicitly ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS