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Offmesh link drop arrow is not connected to navmesh with big heights
To reproduce: 1. Open project 4.3_ET_AI 2. Open scene offmeshlink generation 3. Notice that drop arrow length is not long enough for... Read more
If MonoBehaviour.OnAudioFilterRead is implemented no sound is played on ...
Steps to reproduce: 1. Create a project which has a sound constantly playing in a scene. Attach MonoBehaviour script which implement... Read more
You can only edit the first collider component out of several on one sprite
1. Add several polygon colliders to one sprite 2. hold down shift to edit a polygon which works fine 3. now try to edit one of the o... Read more
You can still edit a polygon collider even if it's disabled
1. Add polygon collider to sprite 2. disable it 3. observe that you can still edit the polygon collider by holding down shift Read more
add polygon collider to empty sprite and you get hostview error
1. create empty sprite in scene 2. add polygon collider error: radius > 0.0f UnityEditor.HostView:OnGUI() note: only happens wi... Read more
OSX build never loads
To reproduce: 1. Open Fight The Dragon project 2. Build & Run it (Non development build) 3. Game fails to load Notes: Building in d... Read more
EditorGUILayout.Slider does not work correctly with inverted ranges
To reproduce: 1. Open project EditorGUISlider 2. Open Window > MyWindow 3. Try dragging the top slider - it gets locked onto 0.01 N... Read more
Unity crashes when importing a substance
To reproduce: 1. Open attached project 2. Select substance B2M_LittleGreen_214_DorchesterPink 3. Reimport 4. Crash in Substance imp... Read more
Docs. Vector3.Angle description is confusing
In description: Returns the angle in degrees between from and to. This is always the smallest. Angle between the two (ie, never mor... Read more
Application crashes after some time on the Nexus 7 FHD
The application crashes on the Nexus 7 FHD device after some time. This is only reproducible when the internal profiler is enabled. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects